
New soon to be released version of Kray and what it can do
New soon to be released version of Kray and what it can do
I will keep posting some images here to tickle your imagination of the new version 
			
							
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				- CornellboxNoCaustic00000.png (190.95 KiB) Viewed 5924 times
 
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				- Cornellbox00000.png (202.73 KiB) Viewed 6062 times
 
Hdri + arealight
Hdrienvironment + arealight + adaptive grid AA
			
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				- BoxyKrayFantasy00000.png (553.53 KiB) Viewed 6058 times
 
Luminous objects
More luminous light only
			
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				- betatest00000.png (263.93 KiB) Viewed 6026 times
 
Some render colourmodes
Some render colourmodes. 
Notice how exponential compresses the light so you dont get burned/white areas. HSV Show us the true colours even if they are bright.
			
							Notice how exponential compresses the light so you dont get burned/white areas. HSV Show us the true colours even if they are bright.
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				- Exponential HSV00000.png (158.4 KiB) Viewed 5888 times
 
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				- Exponential00000.png (155.04 KiB) Viewed 5821 times
 
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				- Gamma00000.png (186.61 KiB) Viewed 5862 times
 
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				- Linear00000.png (133.94 KiB) Viewed 5847 times
 
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				Captain Obvious
- Posts: 165
- Joined: Mon Oct 10, 2005 6:15 pm
- Location: London, UK
Increased usability of luminous object
There is no lights used at all in this scene instead i have used polygons with luminosity. Im a real fan of those   Luminous value of 4000000 is used on the tiny "sun" poly and 400 on the large skypoly.
 Luminous value of 4000000 is used on the tiny "sun" poly and 400 on the large skypoly.
			
							 Luminous value of 4000000 is used on the tiny "sun" poly and 400 on the large skypoly.
 Luminous value of 4000000 is used on the tiny "sun" poly and 400 on the large skypoly.- Attachments
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				- Screendump.jpg (78.65 KiB) Viewed 5977 times
 
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				- Test00000.png (272.21 KiB) Viewed 6094 times
 
					Last edited by silverlw on Mon Jul 10, 2006 11:45 pm, edited 1 time in total.
									
			
						
										
						