New soon to be released version of Kray and what it can do

Please post finished works here.
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silverlw
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New soon to be released version of Kray and what it can do

Post by silverlw »

I will keep posting some images here to tickle your imagination of the new version :D
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CornellboxNoCaustic00000.png
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Cornellbox00000.png
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silverlw
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Hdri + arealight

Post by silverlw »

Hdrienvironment + arealight + adaptive grid AA
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BoxyKrayFantasy00000.png
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silverlw
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Luminous objects

Post by silverlw »

More luminous light only
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betatest00000.png
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silverlw
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Some render colourmodes

Post by silverlw »

Some render colourmodes.
Notice how exponential compresses the light so you dont get burned/white areas. HSV Show us the true colours even if they are bright.
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Exponential HSV00000.png
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Exponential00000.png
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Gamma00000.png
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Linear00000.png
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Single
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Post by Single »

Greatly it impresses:) and when is outlined the output of new version?:) If this is not the commercial secret:)

Silverlw: Since we find very little bugs in this latest build we have god hope to release it very soon.
Captain Obvious
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Joined: Mon Oct 10, 2005 6:15 pm
Location: London, UK

Post by Captain Obvious »

What about multithreading? Does it do multithreading? :D
Silverlw: The code is in it but not enabled yet. We must first find bugs

Improved anti-aliasing?
Silverlw: Yes indeed! The adaptive AA is very fast

Motion blur?
Silverlw: The basic code is in it but some more things to code to get it working.
silverlw
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Increased usability of luminous object

Post by silverlw »

There is no lights used at all in this scene instead i have used polygons with luminosity. Im a real fan of those :D Luminous value of 4000000 is used on the tiny "sun" poly and 400 on the large skypoly.
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Screendump.jpg
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Test00000.png
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Last edited by silverlw on Mon Jul 10, 2006 11:45 pm, edited 1 time in total.
Captain Obvious
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Post by Captain Obvious »

Awesome! :)
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