
New soon to be released version of Kray and what it can do
New soon to be released version of Kray and what it can do
I will keep posting some images here to tickle your imagination of the new version 
			
							
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				- CornellboxNoCaustic00000.png (190.95 KiB) Viewed 5925 times
 
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				- Cornellbox00000.png (202.73 KiB) Viewed 6063 times
 
Hdri + arealight
Hdrienvironment + arealight + adaptive grid AA
			
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				- BoxyKrayFantasy00000.png (553.53 KiB) Viewed 6059 times
 
Luminous objects
More luminous light only
			
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				- betatest00000.png (263.93 KiB) Viewed 6027 times
 
Some render colourmodes
Some render colourmodes. 
Notice how exponential compresses the light so you dont get burned/white areas. HSV Show us the true colours even if they are bright.
			
							Notice how exponential compresses the light so you dont get burned/white areas. HSV Show us the true colours even if they are bright.
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				- Exponential HSV00000.png (158.4 KiB) Viewed 5889 times
 
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				- Exponential00000.png (155.04 KiB) Viewed 5822 times
 
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				- Gamma00000.png (186.61 KiB) Viewed 5863 times
 
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				- Linear00000.png (133.94 KiB) Viewed 5848 times
 
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				Captain Obvious
- Posts: 165
- Joined: Mon Oct 10, 2005 6:15 pm
- Location: London, UK
Increased usability of luminous object
There is no lights used at all in this scene instead i have used polygons with luminosity. Im a real fan of those   Luminous value of 4000000 is used on the tiny "sun" poly and 400 on the large skypoly.
 Luminous value of 4000000 is used on the tiny "sun" poly and 400 on the large skypoly.
			
							 Luminous value of 4000000 is used on the tiny "sun" poly and 400 on the large skypoly.
 Luminous value of 4000000 is used on the tiny "sun" poly and 400 on the large skypoly.- Attachments
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				- Screendump.jpg (78.65 KiB) Viewed 5978 times
 
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				- Test00000.png (272.21 KiB) Viewed 6095 times
 
					Last edited by silverlw on Mon Jul 10, 2006 11:45 pm, edited 1 time in total.
									
			
						
										
						