Stronger shadows?

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walfridson
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Stronger shadows?

Post by walfridson »

Hey testing a cgtalk scene. It's a wip so don't mind the quality.
Got one version with a area light in the window.
Image
Image
In another version I light up the room with skylight. This lights up the room but produce very weak shadows. Specially the sphere on the left on the wall. Any ideas how to make them stronger and still use skylight?
Photon multiplier is 1.0, 12 bounces. Both scenes has a sun light.

edit
lumopoly version:
Image
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NiGMa
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Post by NiGMa »

Yes, i have an idea!

Turn off CI (Cached Irradiance) and you should see the shadows.

otherwise if you want the speed of CI, keep lowering Spatial tolerance and Distance Min until you see the shadows. And I mean low, I've been using Spatial tolerance = 0.01 and Distance Min = 5.0% although I've never seen anyone on these forums go that low. I just need to have as many small shadows as possible! =)
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acidarrow
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Post by acidarrow »

Do you have a link for the scene? Also what settings are you using right now?
NiGMa
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Post by NiGMa »

yes, link to scene please.
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walfridson
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Post by walfridson »

sure!

attached pic shows CI with spatial tolerance at 0.01, little bit better...
Attachments
thing.jpg
thing.jpg (15.71 KiB) Viewed 8629 times
lighttest.rar
(585.52 KiB) Downloaded 350 times
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erwin zwart
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Post by erwin zwart »

after you gave me a link yesterday in IRC, I came up with this one. Your scene with one spotlight (converted to area) and skylight plugin.
Attachments
lighttestEZ.png
lighttestEZ.png (254.42 KiB) Viewed 8689 times
NiGMa
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Post by NiGMa »

how come half you guys have OB3.5? wheres mine?
jure
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Post by jure »

It is IB3.5 (internal beta).
- Jure
NiGMa
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Post by NiGMa »

I guess I dont want to be dealing with bugs so much. So I wont ask again. lol. I'll just try my best to let you know about all the bugs in th OB's =)
tiktane358
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Post by tiktane358 »

NiGMa, I have photoshop !!!! What version of Kray you want to be written on my tests ? :wink:
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walfridson
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Post by walfridson »

here's my result after some tweaking. hard to get nice result and low render times when pushing edge absolute :).. in this one i'm using 0.07

by the way if silvermannen, jure or any other betatester is reading.
when using catmull i get black lines:
Image
using quadric gives me a whole black image after antibanding.
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lightroom.jpg
lightroom.jpg (297.69 KiB) Viewed 8658 times
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Captain Obvious
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Post by Captain Obvious »

Catmull Rom is an edge sharpening filter, so you usually get lines like that around high-contrast areas.
silverlw
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Post by silverlw »

And another version with caustics enabled.
Luminosity modell "Automatic" enabled so the brighter luminous object gets rendered as "direct".
I like the precision of direct mode.
Attachments
blaha00000.png
blaha00000.png (433.67 KiB) Viewed 8666 times
Walfridsson Lighttest.rar
(600.99 KiB) Downloaded 321 times
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