I might add some blurred reflections to the T bars on the ceiling, not sure if they are supposed to be that reflective/polished (I would think its more of a matte material)
The overall lighting looks fine, the problem is the low res materials from evermotion. This scene is older, and uses low res image maps. I would consider using different maps for the floor and the lower wall. Lastly the steel beams are way to reflective.
Thank for all your comments. For me the K point is overal lighting and time I need to render it. I will change image maps and come with new render soon. Steel beams are to reflective, because I was not able to set correct KRay set-up for blurring. In lw I have reflection blurring 40% and in KRay Blurring treshold (Ray min 500 max 1000) and still there is a lot white splotches
Last edited by cruisermori on Fri May 11, 2007 6:19 am, edited 1 time in total.