Hi Noble!
I have looked at your scene and found out that almost everything is "wrong" atleast for Kray!

The 20x30 meter large room with a tiny cup in the middle will cause Kray to try shoot photons everywhere in the room and to fill that up and at the same time maintain some detail at your cup, you have to shoot alot!
I totally removed your backdrop/room and replaced it with a basic bluish colour,turned on lightmapping (to get photons from the backdrop) and rendered the scene at a fraction of the initial time.
Another thing i noticed was that the bumpmap was applied as UVmap in surface editor but when i looked at the object in modeller no uvmap was found. I mapped the bumpmap as cylindrical instead just to test and it worked as it should.
Why use so many arealights when you can use imageworld and an hdri,lightmapping and light the scene with radiosity? Is your goal to only use raytrace? Try radiosity since it renders at about the same time.
I hope this will help you further to understand Kray and dont hesitate to ask further questions.