Hi guys,
I have a camera animation of a plane and my GI flips a little bit in the detailed corners.
Is there a setting to enhance this?
Grtzzz,
fabian
Help on rendering animation
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Re: Help on rendering animation
Try this setting on FG tab: Path passes 1 distance 100%.fabian-POK wrote:Hi guys,
I have a camera animation of a plane and my GI flips a little bit in the detailed corners.
Is there a setting to enhance this?
Grtzzz,
fabian
- Jure
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- Joined: Mon Sep 15, 2008 12:21 pm
- Location: Belgium
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Re: Help on rendering animation
Hi Jure,
I tried it and it's less but still in the very fine details. When i render a fix of 25 frames it still changes in the inside corners of the model. Its like I need to render it on a higher resolution to avoid it.
Is there a way to avoid this like setting the GI to 100mm instead of auto? Or do I need to add more light?
grtz
Fabian
I tried it and it's less but still in the very fine details. When i render a fix of 25 frames it still changes in the inside corners of the model. Its like I need to render it on a higher resolution to avoid it.
Is there a way to avoid this like setting the GI to 100mm instead of auto? Or do I need to add more light?
grtz
Fabian
Re: Help on rendering animation
Try more FG and frame step lower when creating GI file. It looks like your samples are not getting enough FG rays. I set GI resolution manually to 250mm for interiors. Then spatial tolerance works well between 0.05-0.09.fabian-POK wrote:Hi Jure,
I tried it and it's less but still in the very fine details. When i render a fix of 25 frames it still changes in the inside corners of the model. Its like I need to render it on a higher resolution to avoid it.
Is there a way to avoid this like setting the GI to 100mm instead of auto? Or do I need to add more light?
grtz
Fabian
- Jure
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- Posts: 40
- Joined: Mon Sep 15, 2008 12:21 pm
- Location: Belgium
- Contact:
Re: Help on rendering animation
Hi Jure,
I rendered the animation with GI set lo load, cause it's a camera animation with no other animation. I thought I didn't need to do do frame step GI, but I'll give it a go.
Thx!
Grtz,
fabian
I rendered the animation with GI set lo load, cause it's a camera animation with no other animation. I thought I didn't need to do do frame step GI, but I'll give it a go.
Thx!
Grtz,
fabian
Re: Help on rendering animation
Yes, you need to do frame step GI to cache the data so it can be reused on other frames.
- Jure
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Re: Help on rendering animation
http://www.kraytracing.com/wiki/Network ... All_Frames
when only the camera moves, this url describes the exact steps you need to take.
I see this entry has to be updated, kray 2.2 got the button "bake only" to prevent wasting time on final render pass in the baking stage.
when only the camera moves, this url describes the exact steps you need to take.
I see this entry has to be updated, kray 2.2 got the button "bake only" to prevent wasting time on final render pass in the baking stage.