Help on rendering animation

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fabian-pok
Posts: 40
Joined: Mon Sep 15, 2008 12:21 pm
Location: Belgium
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Help on rendering animation

Post by fabian-pok »

Hi guys,

I have a camera animation of a plane and my GI flips a little bit in the detailed corners.

Is there a setting to enhance this?

Grtzzz,

fabian
jure
Posts: 2142
Joined: Thu Jun 02, 2005 6:53 pm

Re: Help on rendering animation

Post by jure »

fabian-POK wrote:Hi guys,

I have a camera animation of a plane and my GI flips a little bit in the detailed corners.

Is there a setting to enhance this?

Grtzzz,

fabian
Try this setting on FG tab: Path passes 1 distance 100%.
- Jure
fabian-pok
Posts: 40
Joined: Mon Sep 15, 2008 12:21 pm
Location: Belgium
Contact:

Re: Help on rendering animation

Post by fabian-pok »

Hi Jure,

I tried it and it's less but still in the very fine details. When i render a fix of 25 frames it still changes in the inside corners of the model. Its like I need to render it on a higher resolution to avoid it.

Is there a way to avoid this like setting the GI to 100mm instead of auto? Or do I need to add more light?

grtz

Fabian
jure
Posts: 2142
Joined: Thu Jun 02, 2005 6:53 pm

Re: Help on rendering animation

Post by jure »

fabian-POK wrote:Hi Jure,

I tried it and it's less but still in the very fine details. When i render a fix of 25 frames it still changes in the inside corners of the model. Its like I need to render it on a higher resolution to avoid it.

Is there a way to avoid this like setting the GI to 100mm instead of auto? Or do I need to add more light?

grtz

Fabian
Try more FG and frame step lower when creating GI file. It looks like your samples are not getting enough FG rays. I set GI resolution manually to 250mm for interiors. Then spatial tolerance works well between 0.05-0.09.
- Jure
fabian-pok
Posts: 40
Joined: Mon Sep 15, 2008 12:21 pm
Location: Belgium
Contact:

Re: Help on rendering animation

Post by fabian-pok »

Hi Jure,

I rendered the animation with GI set lo load, cause it's a camera animation with no other animation. I thought I didn't need to do do frame step GI, but I'll give it a go.

Thx!

Grtz,

fabian
jure
Posts: 2142
Joined: Thu Jun 02, 2005 6:53 pm

Re: Help on rendering animation

Post by jure »

Yes, you need to do frame step GI to cache the data so it can be reused on other frames.
- Jure
erwin zwart
Posts: 152
Joined: Sun Jan 22, 2006 5:22 pm

Re: Help on rendering animation

Post by erwin zwart »

http://www.kraytracing.com/wiki/Network ... All_Frames
when only the camera moves, this url describes the exact steps you need to take.

I see this entry has to be updated, kray 2.2 got the button "bake only" to prevent wasting time on final render pass in the baking stage.
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