Let's Go Bowling!!! (character animation)

Please post finished works here.
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larry_g1s
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Let's Go Bowling!!! (character animation)

Post by larry_g1s »

Here is a character animation exercise rendered out in Kray. The animation was done in Maya with the set, textures, pin dynamics, etc. done in LightWave.

http://www.larry-vasquez.com/lets_go_bowling.htm
Larry V

Romans 1:16
For I am not ashamed of the gospel of Christ, for it is
the power of God to salvation for everyone who believes.
geo_n
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Re: Let's Go Bowling!!! (character animation)

Post by geo_n »

that's cool! What gi mode did you use for rendering in kray? Shared allow animation or interp? Did you do multipass render?
I have encountered that if I use kray to render the character separately and made the bg unseen by camera, it takes kray almost the same time to render out the frame with the bg visible ( single pass render). So I fake the lights for the character when I render the character only.
jure
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Re: Let's Go Bowling!!! (character animation)

Post by jure »

That's lovely animation Larry! Congrats!
- Jure
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larry_g1s
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Re: Let's Go Bowling!!! (character animation)

Post by larry_g1s »

Hey, thanks guys!
geo_n wrote:What gi mode did you use for rendering in kray? Shared allow animation or interp? Did you do multipass render?
I have encountered that if I use kray to render the character separately and made the bg unseen by camera, it takes kray almost the same time to render out the frame with the bg visible ( single pass render). So I fake the lights for the character when I render the character only.
It was 'Shared for all frames' with 'Allow Animation' selected & cached the GI. I did this one in a single pass. Nice trick with faking the lighting on just the character only pass.
Larry V

Romans 1:16
For I am not ashamed of the gospel of Christ, for it is
the power of God to salvation for everyone who believes.
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