360 rotation test, cube-house

Please post finished works here.
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RogerNyheim
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Joined: Fri Apr 14, 2006 6:03 pm

360 rotation test, cube-house

Post by RogerNyheim »

rotation with shared GI, rendered via BNR on single computer.
some problems with shadows, some advice on how i should get good shadows on the house so it would not apear so flat?

http://www.vizwork.no/cube2.mov
RogerNyheim
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Re: 360 rotation test, cube-house

Post by RogerNyheim »

one more... bad shadows...

http://www.vizwork.no/nex1.mov
jure
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Re: 360 rotation test, cube-house

Post by jure »

The outside looks nice. the iside is realy flat yes. did you maybe uncheck fg refractions?
- Jure
RogerNyheim
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Re: 360 rotation test, cube-house

Post by RogerNyheim »

hmmm... maybe i should do that... but i want more dynamic shadows on the outside ...
if you see cube1.mov, it's really flat...

some advices?

maybe I could make a pass with ambient occlusion? or is there some other ways to do it?
jure
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Re: 360 rotation test, cube-house

Post by jure »

I see yes... the shading is just too flat. What settings did you use? Did you try uncached to see how that looks?
- Jure
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nico
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Re: 360 rotation test, cube-house

Post by nico »

roger...your exterior lighting is very good....can you show as obtain it?
i love this test :D
RogerNyheim
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Re: 360 rotation test, cube-house

Post by RogerNyheim »

jure wrote:I see yes... the shading is just too flat. What settings did you use? Did you try uncached to see how that looks?
could i render uncached animation without the disco-fx ? (flickering an dancing blotches)
RogerNyheim
Posts: 89
Joined: Fri Apr 14, 2006 6:03 pm

Re: 360 rotation test, cube-house

Post by RogerNyheim »

nico wrote:roger...your exterior lighting is very good....can you show as obtain it?
i love this test :D
I'ts quite straight forward... I have a Lightbox around the scene... sky-plugin... one Area-light with inverse distance...
I could post my kray-settings if you want them?
jure
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Re: 360 rotation test, cube-house

Post by jure »

RogerNyheim wrote:
jure wrote:I see yes... the shading is just too flat. What settings did you use? Did you try uncached to see how that looks?
could i render uncached animation without the disco-fx ? (flickering an dancing blotches)
Yes, use shared GI just like you do with cached.
- Jure
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nico
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Re: 360 rotation test, cube-house

Post by nico »

ohhhh ies post the setup.

at this moment in forum gallery of kray the best work exterior are your and jonhy.
so i can study the good set for exterior. :mrgreen:
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