360 rotation test, cube-house
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- Posts: 89
- Joined: Fri Apr 14, 2006 6:03 pm
360 rotation test, cube-house
rotation with shared GI, rendered via BNR on single computer.
some problems with shadows, some advice on how i should get good shadows on the house so it would not apear so flat?
http://www.vizwork.no/cube2.mov
some problems with shadows, some advice on how i should get good shadows on the house so it would not apear so flat?
http://www.vizwork.no/cube2.mov
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- Posts: 89
- Joined: Fri Apr 14, 2006 6:03 pm
Re: 360 rotation test, cube-house
The outside looks nice. the iside is realy flat yes. did you maybe uncheck fg refractions?
- Jure
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- Posts: 89
- Joined: Fri Apr 14, 2006 6:03 pm
Re: 360 rotation test, cube-house
hmmm... maybe i should do that... but i want more dynamic shadows on the outside ...
if you see cube1.mov, it's really flat...
some advices?
maybe I could make a pass with ambient occlusion? or is there some other ways to do it?
if you see cube1.mov, it's really flat...
some advices?
maybe I could make a pass with ambient occlusion? or is there some other ways to do it?
Re: 360 rotation test, cube-house
I see yes... the shading is just too flat. What settings did you use? Did you try uncached to see how that looks?
- Jure
Re: 360 rotation test, cube-house
roger...your exterior lighting is very good....can you show as obtain it?
i love this test
i love this test

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- Posts: 89
- Joined: Fri Apr 14, 2006 6:03 pm
Re: 360 rotation test, cube-house
could i render uncached animation without the disco-fx ? (flickering an dancing blotches)jure wrote:I see yes... the shading is just too flat. What settings did you use? Did you try uncached to see how that looks?
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- Posts: 89
- Joined: Fri Apr 14, 2006 6:03 pm
Re: 360 rotation test, cube-house
I'ts quite straight forward... I have a Lightbox around the scene... sky-plugin... one Area-light with inverse distance...nico wrote:roger...your exterior lighting is very good....can you show as obtain it?
i love this test
I could post my kray-settings if you want them?
Re: 360 rotation test, cube-house
Yes, use shared GI just like you do with cached.RogerNyheim wrote:could i render uncached animation without the disco-fx ? (flickering an dancing blotches)jure wrote:I see yes... the shading is just too flat. What settings did you use? Did you try uncached to see how that looks?
- Jure
Re: 360 rotation test, cube-house
ohhhh ies post the setup.
at this moment in forum gallery of kray the best work exterior are your and jonhy.
so i can study the good set for exterior.
at this moment in forum gallery of kray the best work exterior are your and jonhy.
so i can study the good set for exterior.
