Post your tutorials and help questions in this forum
mk
Posts: 28 Joined: Fri Jun 20, 2008 5:27 am
Location: Toulouse - France
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by mk » Wed Aug 06, 2008 9:40 am
Hi,
I didn't find any infos about carpet on the forum. Do you have some advice. to have a "volumetric" carpet
Seriously, any advice about the shader (to simulate good fibers) ?
Will Kray support diplacement ( microdisplacement) in a futur version ?
thanks
mk
Pheidian
Posts: 186 Joined: Sun Dec 30, 2007 9:40 am
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by Pheidian » Wed Aug 06, 2008 10:05 am
Carpet and fur is a problem at the moment in Kray. We will have to wait for the next release to have some solution for this one...
Ruslan2
Posts: 43 Joined: Mon Sep 08, 2008 8:33 pm
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by Ruslan2 » Thu Jun 04, 2009 7:35 am
Hi! Will microdisplacement in the kray in the future or so and remains a problem?
Janusz Biela
Posts: 3265 Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
Contact:
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by Janusz Biela » Thu Jun 04, 2009 8:39 am
We must wait for displacement and fur generator (this is on the list ) now we can use instance (this is not ideal tool but better then nothing...)
jure
Posts: 2142 Joined: Thu Jun 02, 2005 6:53 pm
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by jure » Thu Jun 04, 2009 9:14 am
Ruslan2 wrote: Hi! Will microdisplacement in the kray in the future or so and remains a problem?
For carpets, grass and such the instances are quite good solution...
- Jure
Ruslan2
Posts: 43 Joined: Mon Sep 08, 2008 8:33 pm
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by Ruslan2 » Thu Jun 04, 2009 4:30 pm
kray instance ideally suited to grass, but I need to create a relief on the object using the displacement map, such as in the figure are made columns.
Attachments
vray displacement
joreldraw
Posts: 135 Joined: Wed Apr 15, 2009 7:36 pm
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by joreldraw » Thu Jun 04, 2009 4:35 pm
Without micropolysh displacement is hard to do this.
You can try to do this whith subpatch mesh and displacement map but the polygon count increase considerablely
jure
Posts: 2142 Joined: Thu Jun 02, 2005 6:53 pm
Post
by jure » Thu Jun 04, 2009 7:30 pm
Ruslan2 wrote: kray instance ideally suited to grass, but I need to create a relief on the object using the displacement map, such as in the figure are made columns.
this is bad example but yes for this you need displacement map. You can tray and play with dpont's relief map node. maybe you can get away for not so closeup shots.
- Jure
Ruslan2
Posts: 43 Joined: Mon Sep 08, 2008 8:33 pm
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by Ruslan2 » Thu Jun 04, 2009 7:58 pm
Can you show a simple example?
_mats_
Posts: 247 Joined: Sun Nov 19, 2006 11:53 pm
Location: Seattle, wa
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by _mats_ » Fri Jun 05, 2009 6:33 am
Ruslan2 wrote: Can you show a simple example?
Hi Ruslan,
I posted this on another forum regarding Relief mapping, its in Italian, but you can see how the node is arranged and you can see how a 2 poly wall creates a pretty good result, it is a tad slower than regular bump map though, and the shadows it casts are hard shadows (good for sunlit exteriors particularly)
http://www.lwita.com/vb/showpost.php?p= ... stcount=16
Hope that helps
Matt
** edit **
here I posted a quick kray anim as well :
http://www.lwita.com/vb/showpost.php?p= ... stcount=17
so you can see the shadows are relative to the light/camera angle, which is loads better than regular bump mapping
Janusz Biela
Posts: 3265 Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
Contact:
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by Janusz Biela » Fri Jun 05, 2009 8:40 am
looks very good!
We can download it? I saw info does`t work on x64....
Ruslan2
Posts: 43 Joined: Mon Sep 08, 2008 8:33 pm
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by Ruslan2 » Fri Jun 05, 2009 8:58 am
Hi _mats_! Thank you very much!
dballesg_forum
Posts: 37 Joined: Tue Jun 26, 2007 3:16 pm
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by dballesg_forum » Fri Jun 05, 2009 9:41 am
Johny_quick wrote: looks very good!
We can download it? I saw info does`t work on x64....
Hi Johny,
The page to download the DPKit is this:
http://pagesperso-orange.fr/dpont/plugi ... des_2.html
On the left column look for Relief Map. I read it's description and I didn't saw any info saying it will not work on x64. In fact the node exists on the x64 version of the DPKit.
David
Ruslan2
Posts: 43 Joined: Mon Sep 08, 2008 8:33 pm
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by Ruslan2 » Sun Jun 21, 2009 9:38 am
Pixel Displacement
Attachments
jure
Posts: 2142 Joined: Thu Jun 02, 2005 6:53 pm
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by jure » Sun Jun 21, 2009 10:24 am
Ruslan2 wrote: Pixel Displacement
cool! how did you do it?
- Jure