Carpet and displacement ?

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mk
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Location: Toulouse - France

Carpet and displacement ?

Post by mk »

Hi,

I didn't find any infos about carpet on the forum. Do you have some advice. to have a "volumetric" carpet :)

Seriously, any advice about the shader (to simulate good fibers) ?

Will Kray support diplacement ( microdisplacement) in a futur version ?

thanks
mk
Pheidian
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Post by Pheidian »

Carpet and fur is a problem at the moment in Kray. We will have to wait for the next release to have some solution for this one...
Ruslan2
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Re: Carpet and displacement ?

Post by Ruslan2 »

Hi! Will microdisplacement in the kray in the future or so and remains a problem? :)
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Janusz Biela
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Re: Carpet and displacement ?

Post by Janusz Biela »

We must wait for displacement and fur generator (this is on the list ) now we can use instance (this is not ideal tool but better then nothing...)
jure
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Re: Carpet and displacement ?

Post by jure »

Ruslan2 wrote:Hi! Will microdisplacement in the kray in the future or so and remains a problem? :)
For carpets, grass and such the instances are quite good solution...
- Jure
Ruslan2
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Re: Carpet and displacement ?

Post by Ruslan2 »

kray instance ideally suited to grass, but I need to create a relief on the object using the displacement map, such as in the figure are made columns.
Attachments
vray displacement
vray displacement
joreldraw
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Re: Carpet and displacement ?

Post by joreldraw »

Without micropolysh displacement is hard to do this.
You can try to do this whith subpatch mesh and displacement map but the polygon count increase considerablely
Image
jure
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Re: Carpet and displacement ?

Post by jure »

Ruslan2 wrote:kray instance ideally suited to grass, but I need to create a relief on the object using the displacement map, such as in the figure are made columns.
this is bad example but yes for this you need displacement map. You can tray and play with dpont's relief map node. maybe you can get away for not so closeup shots.
- Jure
Ruslan2
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Re: Carpet and displacement ?

Post by Ruslan2 »

Can you show a simple example? :)
_mats_
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Re: Carpet and displacement ?

Post by _mats_ »

Ruslan2 wrote:Can you show a simple example? :)
Hi Ruslan,

I posted this on another forum regarding Relief mapping, its in Italian, but you can see how the node is arranged and you can see how a 2 poly wall creates a pretty good result, it is a tad slower than regular bump map though, and the shadows it casts are hard shadows (good for sunlit exteriors particularly)

http://www.lwita.com/vb/showpost.php?p= ... stcount=16

Hope that helps

Matt

** edit **

here I posted a quick kray anim as well : http://www.lwita.com/vb/showpost.php?p= ... stcount=17
so you can see the shadows are relative to the light/camera angle, which is loads better than regular bump mapping
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Janusz Biela
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Re: Carpet and displacement ?

Post by Janusz Biela »

looks very good!
We can download it? I saw info does`t work on x64.... :(
Ruslan2
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Re: Carpet and displacement ?

Post by Ruslan2 »

Hi _mats_! Thank you very much! :D
dballesg_forum
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Re: Carpet and displacement ?

Post by dballesg_forum »

Johny_quick wrote:looks very good!
We can download it? I saw info does`t work on x64.... :(
Hi Johny,

The page to download the DPKit is this: http://pagesperso-orange.fr/dpont/plugi ... des_2.html

On the left column look for Relief Map. I read it's description and I didn't saw any info saying it will not work on x64. In fact the node exists on the x64 version of the DPKit.


David
Ruslan2
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Re: Carpet and displacement ?

Post by Ruslan2 »

Pixel Displacement
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Pixel Displacement.jpg
jure
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Re: Carpet and displacement ?

Post by jure »

Ruslan2 wrote:Pixel Displacement
cool! how did you do it?
- Jure
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