interior light

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salvatore
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Joined: Fri Jan 30, 2009 1:36 pm

interior light

Post by salvatore »

setup:
Key light: sun 100% color 253-230-159 sun spot plugin inv dist 1 Km cone 2-0,55 Photomultiplier 20
1 area light for each window 30% color 174-215-255 inv dist 5.99 m
1 ceiling color 255-245-210 30% 20 Photomultiplier
back : polig no radiosity 150%
PS sharpen 50%
Kray: exponenzial 2-1. Photon lightmap 0.2 AA 0.8 cubic 4 grid FSAA Quality H


All your suggestions are welcome
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interior light
interior light
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larry_g1s
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Location: California
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Re: interior light

Post by larry_g1s »

Very nice render. I like how it's nicely lit with out being blown out in some areas. Great job.
Larry V

Romans 1:16
For I am not ashamed of the gospel of Christ, for it is
the power of God to salvation for everyone who believes.
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Janusz Biela
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Re: interior light

Post by Janusz Biela »

Yes!
This is good way.
I thing Power 10-15 is maximum for all light sources. Over this You will receive too strong reflection light in metals or glass. Area light with warm colour is good idea on ceiling.
Need better Gi.
jure
Posts: 2142
Joined: Thu Jun 02, 2005 6:53 pm

Re: interior light

Post by jure »

salvatore wrote:setup:
Key light: sun 100% color 253-230-159 sun spot plugin inv dist 1 Km cone 2-0,55 Photomultiplier 20
1 area light for each window 30% color 174-215-255 inv dist 5.99 m
1 ceiling color 255-245-210 30% 20 Photomultiplier
back : polig no radiosity 150%
PS sharpen 50%
Kray: exponenzial 2-1. Photon lightmap 0.2 AA 0.8 cubic 4 grid FSAA Quality H


All your suggestions are welcome
I think you have too much power on your lights. Try reducing it because now it looks like the room has huge windows.
- Jure
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florian
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Re: interior light

Post by florian »

The lighting in the right corner looks strangely bright.

Cheers, Florian
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salvatore
Posts: 406
Joined: Fri Jan 30, 2009 1:36 pm

Re: interior light

Post by salvatore »

it is true! must be a flaw in the model. Some polygon that is not connected to filter the light.
thanks
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nico
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Re: interior light

Post by nico »

good render. there is a good quality in your last render.

i've a question:
if i want much or more light in the scene with other sw (maxwell, vray etc) i can open or close the shutter speed of camera.
how can do it in kray? only multipler in photon tab??
jure
Posts: 2142
Joined: Thu Jun 02, 2005 6:53 pm

Re: interior light

Post by jure »

nico wrote:good render. there is a good quality in your last render.

i've a question:
if i want much or more light in the scene with other sw (maxwell, vray etc) i can open or close the shutter speed of camera.
how can do it in kray? only multipler in photon tab??
Increase exposure.
- Jure
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