BIG Lightning Challenge for K Ray

General disscusion about Kray
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Janusz Biela
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Re: BIG Lightning Challenge for K Ray

Post by Janusz Biela »

vgabex wrote:Hi!

Here's my version.
LW 9.3 + Kray OB8
Dome & Sun with skyportals + LW volumetric
Rendertime (1600x1064, 3xFSAA): 50 minutes on a Q6600 @ 3Ghz & 8gig


:D I must increse my skill again..... :wink:
Good work!
jure
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Re: BIG Lightning Challenge for K Ray

Post by jure »

Very nice! I like the added volumetrics. You sure did sharpen the hell out of the image since it's so sharp that it almost hurts my eyes... ;)
- Jure
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vgabex
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Re: BIG Lightning Challenge for K Ray

Post by vgabex »

jure wrote:Very nice! I like the added volumetrics. You sure did sharpen the hell out of the image since it's so sharp that it almost hurts my eyes... ;)
Thanks!
Here's the original, unsharpened image.
Attachments
Challange #17 - Natural History Museum - vgabex - v01 original.jpg
geo_n
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Re: BIG Lightning Challenge for K Ray

Post by geo_n »

very nice. you should submit in cgtalk thread to give lw more support with good render. what kray setting?
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vgabex
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Re: BIG Lightning Challenge for K Ray

Post by vgabex »

Hi!

Here's my final version

Lightwave 9.3 + Kray OB8
Q6600 @ 3gHz, 8Gb RAM, Vista 64
Render time: ~1h15m

Setup: GI dome, Sun, some luminous balls to lighten up the side corridors, 1 big aera light behind the Trex.
Kray render: Photon mapping, Skyportals at the windows
Separate render passes for volumetric and mosaic windows (native lw renders)
Attachments
kray_log.txt
Renderlog
(7.66 KiB) Downloaded 287 times
Challange #17 - Natural History Museum - vgabex - FINAL.jpg
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Janusz Biela
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Re: BIG Lightning Challenge for K Ray

Post by Janusz Biela »

Great render!
jure
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Re: BIG Lightning Challenge for K Ray

Post by jure »

Very nice yes! Although I'm not too fond of the 3D people... ;)
- Jure
silviotoledo
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Re: BIG Lightning Challenge for K Ray

Post by silviotoledo »

How would this loks like on K Ray 2.0?
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ingo
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Re: BIG Lightning Challenge for K Ray

Post by ingo »

Hmm, your original unsharped image looks much better than the final. The final image is to flat because it has to much light from everywhere, the really dark shadows are missing.
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