Interior

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Janusz Biela
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Interior

Post by Janusz Biela »

Render 30 min . later I will render double size. Only lumi ball with sunsky + Sun with Power shader (3).
thx Adrian for scene.
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interior_sofa.jpg
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ingo
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Re: Interior

Post by ingo »

Hmm, why a lumi ball if you already use sunsky ??
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Janusz Biela
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Re: Interior

Post by Janusz Biela »

ingo wrote:Hmm, why a lumi ball if you already use sunsky ??
Good question.
becouse You can`t add Power shader for TextureEnviroment.
Of coarse in this scene I don`t use this, Just check how looking from Lumi bal :D
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larry_g1s
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Re: Interior

Post by larry_g1s »

I really like the textures and colors on this one JQ, nice work.
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sepo
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Re: Interior

Post by sepo »

Nice render but what a fugly furniture.
giacob_forum
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Re: Interior

Post by giacob_forum »

could u say something more.?.
did u use lightportal?
what are your GI setting?
did u use traditional material or nodes?
thanks in advance
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Janusz Biela
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Re: Interior

Post by Janusz Biela »

giacob wrote:could u say something more.?.
did u use lightportal?
what are your GI setting?
did u use traditional material or nodes?
thanks in advance

Without Skyportals
Sunsky+sun (but I will show later render with Area Lights behinde windows becouse this is much faster and better - You don`t need High setup for good contact shadows, becouse Area light are phisic stright light)
Exponential 2.2 Multiplier 0.7 in Kray
All materials have normal setup without Nodes
giacob_forum
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Re: Interior

Post by giacob_forum »

thanks... so windows area light are advisable fo every scene?
can be efficiently replaced by hidden luminous polys?
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Janusz Biela
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Re: Interior

Post by Janusz Biela »

giacob wrote:thanks... so windows area light are advisable fo every scene?
can be efficiently replaced by hidden luminous polys?

Lumi needed high FG..... I sugest Area Lights...and hiden Lumi Poly are visible behinde glass....
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Janusz Biela
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Re: Interior

Post by Janusz Biela »

Bigger version around 50 min with Area lights behinde windows. No PS.
Attachments
interior_sofa_nops.jpg
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