CG talk lighting challenge #4
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CG talk lighting challenge #4
Simple test. Texturing isn't done yet, and neither is lighting. I can't get absorbation to work in Kray, unfortunately, limiting the effect of the glass shading... And all those refractions take a LONG time to render! Also, what the heck are those black squares?
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Wow that could be an interesting shot when it's done. Is all Glasgeomtry singlesided?
Have you turned off FG reflections/refractions? It looks like that since the glass is pretty dark and it shouldnt. Always leave FG trans/refr on. The squares you see is probably a documented bug that i guess comes from caustics that you have enabled or? Thickness based absorbtion isnt implemented in kray yet.
Have you turned off FG reflections/refractions? It looks like that since the glass is pretty dark and it shouldnt. Always leave FG trans/refr on. The squares you see is probably a documented bug that i guess comes from caustics that you have enabled or? Thickness based absorbtion isnt implemented in kray yet.
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Reflection/fraction FG rays is turned on. I never turn if off. :p
All surfaces are single-sided.
I didn't use caustics at all.
Thickness-based absorbation is implemented into Kray since the surface thickness gradient works. However, the surface thickness gradient requires air polygons, and air polygons screwed up the refractions.
More images:
http://tegelstenclothes.mememachines.ne ... ttles1.png
http://tegelstenclothes.mememachines.ne ... ttles2.png
http://tegelstenclothes.mememachines.ne ... ttles3.jpg
All surfaces are single-sided.
I didn't use caustics at all.
Thickness-based absorbation is implemented into Kray since the surface thickness gradient works. However, the surface thickness gradient requires air polygons, and air polygons screwed up the refractions.

More images:
http://tegelstenclothes.mememachines.ne ... ttles1.png
http://tegelstenclothes.mememachines.ne ... ttles2.png
http://tegelstenclothes.mememachines.ne ... ttles3.jpg
- Janusz Biela
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- Posts: 165
- Joined: Mon Oct 10, 2005 6:15 pm
- Location: London, UK
[quote="Thickness-based absorbation is implemented into Kray since the surface thickness gradient works. However, the surface thickness gradient requires air polygons, and air polygons screwed up the refractions. 
[/quote]
I havent tried surface thickness in Kray...maybe it actually work's but it will defenitely not work with air polys. Kray does it owns calculations to judge refractions in/out properly. I will see if i can find that glas scene and have a try myself or do you have it already converted for everybody to test? Kray is very fast at rendering glas so maybe you should use more photons? If you have too little and high N-values the interpolation can get really slow.

[/quote]
I havent tried surface thickness in Kray...maybe it actually work's but it will defenitely not work with air polys. Kray does it owns calculations to judge refractions in/out properly. I will see if i can find that glas scene and have a try myself or do you have it already converted for everybody to test? Kray is very fast at rendering glas so maybe you should use more photons? If you have too little and high N-values the interpolation can get really slow.
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- Posts: 165
- Joined: Mon Oct 10, 2005 6:15 pm
- Location: London, UK
Re: CG talk lighting challenge #4
If I have this scene or other scene with black squares I could fix that easy.