Bath - skyportals

Please post finished works here.
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Janusz Biela
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Bath - skyportals

Post by Janusz Biela »

credits:
1/http://www.chaosgroup.com/forums/vbulle ... hp?t=40815
2/Silver for show link

Three skyportals bath and shower + window.
renders 10 - 60 min.
Attachments
bath_sky_D.jpg
bath_sky_D.jpg (104.95 KiB) Viewed 6942 times
bath_sky_C.jpg
bath_sky_C.jpg (122.89 KiB) Viewed 6961 times
bath_sky_B.jpg
bath_sky_B.jpg (109.71 KiB) Viewed 6928 times
bath_sky_A.jpg
bath_sky_A.jpg (292.29 KiB) Viewed 7124 times
Last edited by Janusz Biela on Thu Feb 21, 2008 3:38 pm, edited 1 time in total.
Pheidian
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Post by Pheidian »

Nice job mate!

Mind giving a screen shot of the sky portal setup, like the placing of the sky portals, sky portal planes on the ceilings and one in window?
darickster
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Post by darickster »

love the water!

hate the sampling issues in the last pic around the edge of the toilet.
artzgodka
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Post by artzgodka »

Super render, Lighting and GI very cool

Kray rulez :o


az
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ana028
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Post by ana028 »

Wow Johny, as usual. :wink:

I hope that the next beta coming soon.
erwin zwart
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Post by erwin zwart »

darickster wrote:hate the sampling issues in the last pic around the edge of the toilet.
that is the old LW-has-no-vertex-normals thing... I wonder if it ever will be implemented.
Great tests, Johny.
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Janusz Biela
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Post by Janusz Biela »

Erwin Zwart wrote:
darickster wrote:hate the sampling issues in the last pic around the edge of the toilet.
that is the old LW-has-no-vertex-normals thing... I wonder if it ever will be implemented.
Great tests, Johny.
Yes true.
Sink have 89.5 angle smooth.
Now is 50 angle
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bath_sky_D.jpg
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ana028
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Post by ana028 »

Perfect Johny, this correction was a little detail only. Most times, people of the forums are extremely perfectionist. This detail is the same of other works but it's only a little detail. You can see the same issue in the chevrolet camaro of this forum near the front wheels, but this work is great too.

In this work you show to this forum the new skyportals and the result was great same as the skyportals tests of Silver in other post. :wink:
darickster
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Post by darickster »

i am not that harsh hehe, first chance to give crit and i take it.

Johny do you use nodes btw or is it all conventional surfacing?
The dof is post i reckon? i tried it the other day and kray gave an error message..

cheers
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Janusz Biela
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Post by Janusz Biela »

darickster wrote:i am not that harsh hehe, first chance to give crit and i take it.

Johny do you use nodes btw or is it all conventional surfacing?
The dof is post i reckon? i tried it the other day and kray gave an error message..

cheers
No NODEs - only standart setup surfaces.
DoF from PS.
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acidarrow
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Post by acidarrow »

darickster wrote: The dof is post i reckon? i tried it the other day and kray gave an error message..
You tried what? Adding dof with kray? What error message did you get?
darickster
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Post by darickster »

a general long message with 'press esc to exit'. To activate dof i need AA passes in lw, maybe has something to do with that. Anyways i would be happy with a zdepth pass export. :lol:
Pheidian
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Post by Pheidian »

DOF works well with Kray, just camera settings enable dof (needs perspective camera or similar, or more AA passes to activate it in LW), then it should go well with Kray also. Other settings (AA passes etc) doesnt affect Kray in any way.
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acidarrow
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Post by acidarrow »

darickster wrote:Anyways i would be happy with a zdepth pass export. :lol:
Then you should be because kray does export zbuffer.
silverlw
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Post by silverlw »

AcidArrow wrote:
darickster wrote:Anyways i would be happy with a zdepth pass export. :lol:
Then you should be because kray does export zbuffer.
Yeah Kray have supported this for a long time now. Try needbuffers -1; in tailer. then you get out :
Alpha,caustics,direct light,indirect light,other,reflections,refractions,pure texture and Zbuffer.
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