Bath - skyportals
- Janusz Biela
- Posts: 3265
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Bath - skyportals
credits:
1/http://www.chaosgroup.com/forums/vbulle ... hp?t=40815
2/Silver for show link
Three skyportals bath and shower + window.
renders 10 - 60 min.
1/http://www.chaosgroup.com/forums/vbulle ... hp?t=40815
2/Silver for show link
Three skyportals bath and shower + window.
renders 10 - 60 min.
- Attachments
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- bath_sky_D.jpg (104.95 KiB) Viewed 9101 times
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- bath_sky_C.jpg (122.89 KiB) Viewed 9120 times
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- bath_sky_B.jpg (109.71 KiB) Viewed 9087 times
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- bath_sky_A.jpg (292.29 KiB) Viewed 9283 times
Last edited by Janusz Biela on Thu Feb 21, 2008 3:38 pm, edited 1 time in total.
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- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Yes true.Erwin Zwart wrote:that is the old LW-has-no-vertex-normals thing... I wonder if it ever will be implemented.darickster wrote:hate the sampling issues in the last pic around the edge of the toilet.
Great tests, Johny.
Sink have 89.5 angle smooth.
Now is 50 angle
- Attachments
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- bath_sky_D.jpg (147.84 KiB) Viewed 9002 times
Perfect Johny, this correction was a little detail only. Most times, people of the forums are extremely perfectionist. This detail is the same of other works but it's only a little detail. You can see the same issue in the chevrolet camaro of this forum near the front wheels, but this work is great too.
In this work you show to this forum the new skyportals and the result was great same as the skyportals tests of Silver in other post.
In this work you show to this forum the new skyportals and the result was great same as the skyportals tests of Silver in other post.

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- Posts: 64
- Joined: Wed Nov 28, 2007 10:39 pm
- Location: NL
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
-
- Posts: 64
- Joined: Wed Nov 28, 2007 10:39 pm
- Location: NL
Yeah Kray have supported this for a long time now. Try needbuffers -1; in tailer. then you get out :AcidArrow wrote:Then you should be because kray does export zbuffer.darickster wrote:Anyways i would be happy with a zdepth pass export.
Alpha,caustics,direct light,indirect light,other,reflections,refractions,pure texture and Zbuffer.