little help? with lighting this room.

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xhd2xhd
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Joined: Tue Feb 01, 2011 5:27 pm

little help? with lighting this room.

Post by xhd2xhd »

I have been trying to get this room to look better( brigher..clean white )but stuck!

Because there are now windows I ended up putting lots of spherical lights and lumi panels.

any advice on how I should set this room up?

I am uploading my files and my settings.

sorrry im still trying to learn.
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k_setup.jpg
Last edited by xhd2xhd on Mon Apr 18, 2011 5:40 am, edited 1 time in total.
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Janusz Biela
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Re: little help? with lighting this room.

Post by Janusz Biela »

1. Turn OFF Physky (why You use this when You do not have windows?)
2. Everything is ok when I see render (I think You should setup TONEMAPING better)
3. try render with QMC (no interpolation for Gi) so shadow will be perfect
jure
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Re: little help? with lighting this room.

Post by jure »

Light looks ok. You must tweak your materials to make it really look good. Make sure your materials follow 100% rule!
- Jure
xhd2xhd
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Joined: Tue Feb 01, 2011 5:27 pm

Re: little help? with lighting this room.

Post by xhd2xhd »

Thank you guys both for replying :)

I feel so much better now. relief...

I will try to render with QMC (I never done this before xP )

Oh, I have physky for some other parts of the building :)

Jure: as far as the material, Most of them has 90% diffuse with little bit of refletion, spec, glossy.

Any suggestions on what materials I should fix?

I am still working on this but please let me know.

Again thank you guys both.
xhd2xhd
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Joined: Tue Feb 01, 2011 5:27 pm

Re: little help? with lighting this room.

Post by xhd2xhd »

Janusz : I am having little trouble with tonemapping. I keep getting washed out look. Any advice?
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Janusz Biela
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Re: little help? with lighting this room.

Post by Janusz Biela »

xhd2xhd wrote:Janusz : I am having little trouble with tonemapping. I keep getting washed out look. Any advice?
You can try just basic setup, exponential from first tab of Kray.
jure
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Re: little help? with lighting this room.

Post by jure »

xhd2xhd wrote: Jure: as far as the material, Most of them has 90% diffuse with little bit of refletion, spec, glossy.
100% rule requires you to keep the color*diffuse+reflection <100%. This prevents surface to bounce more light than it receives. The easiest thing to do this is by using nodes and subtract reflection value from diffuse value before it's pluged into diffuse output. Of course if your reflection = 0% then you can keep diffuse at 100%. When you use transparency or translucency the calculation gets a bit more complicated but you can read about it here.
- Jure
xhd2xhd
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Re: little help? with lighting this room.

Post by xhd2xhd »

wow..Jure Thank you and also Janusz Biela

Janusz Biela: I used the tone mapping like you said and I think it looks muc better!

Jure : I got lot to learn about that! THank you.

Here is the update any comments??

I just added some curves in PS.
Last edited by xhd2xhd on Thu Apr 21, 2011 7:54 pm, edited 1 time in total.
jure
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Re: little help? with lighting this room.

Post by jure »

it looks better but i don't like bright spots around your ceiling lights. What kind of light sources are you using?
- Jure
xhd2xhd
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Joined: Tue Feb 01, 2011 5:27 pm

Re: little help? with lighting this room.

Post by xhd2xhd »

I just used spherical lights??

I tried to use some other lights but I was having trouble getting the room lit up.

any suggestions?
jure
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Re: little help? with lighting this room.

Post by jure »

i would use spot lights.
- Jure
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salvatore
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Re: little help? with lighting this room.

Post by salvatore »

Janusz Biela wrote:1. Turn OFF Physky (why You use this when You do not have windows?)
2. Everything is ok when I see render (I think You should setup TONEMAPING better)
3. try render with QMC (no interpolation for Gi) so shadow will be perfect
what means QMC (no interpolation for Gi)?
what settings should I use?
jure
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Joined: Thu Jun 02, 2005 6:53 pm

Re: little help? with lighting this room.

Post by jure »

Yes QMC = Cache irradiance OFF. Photons settings are the same you only need to check FG rays min/max setting. Other settings don't have any influence in QMC mode.
- Jure
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salvatore
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Re: little help? with lighting this room.

Post by salvatore »

jure wrote:Yes QMC = Cache irradiance OFF. Photons settings are the same you only need to check FG rays min/max setting. Other settings don't have any influence in QMC mode.
tnx Jure
I will test
xhd2xhd
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Re: little help? with lighting this room.

Post by xhd2xhd »

Thanks to Jure and Janusz Biela.

This job got killed but I enjoyed working this and learned alot from both of you guys.

I feel much better with kray now...(obviously still learning)

Thanks again!!
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