little help? with lighting this room.
little help? with lighting this room.
I have been trying to get this room to look better( brigher..clean white )but stuck!
Because there are now windows I ended up putting lots of spherical lights and lumi panels.
any advice on how I should set this room up?
I am uploading my files and my settings.
sorrry im still trying to learn.
Because there are now windows I ended up putting lots of spherical lights and lumi panels.
any advice on how I should set this room up?
I am uploading my files and my settings.
sorrry im still trying to learn.
Last edited by xhd2xhd on Mon Apr 18, 2011 5:40 am, edited 1 time in total.
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: little help? with lighting this room.
1. Turn OFF Physky (why You use this when You do not have windows?)
2. Everything is ok when I see render (I think You should setup TONEMAPING better)
3. try render with QMC (no interpolation for Gi) so shadow will be perfect
2. Everything is ok when I see render (I think You should setup TONEMAPING better)
3. try render with QMC (no interpolation for Gi) so shadow will be perfect
Re: little help? with lighting this room.
Light looks ok. You must tweak your materials to make it really look good. Make sure your materials follow 100% rule!
- Jure
Re: little help? with lighting this room.
Thank you guys both for replying 
I feel so much better now. relief...
I will try to render with QMC (I never done this before xP )
Oh, I have physky for some other parts of the building
Jure: as far as the material, Most of them has 90% diffuse with little bit of refletion, spec, glossy.
Any suggestions on what materials I should fix?
I am still working on this but please let me know.
Again thank you guys both.

I feel so much better now. relief...
I will try to render with QMC (I never done this before xP )
Oh, I have physky for some other parts of the building

Jure: as far as the material, Most of them has 90% diffuse with little bit of refletion, spec, glossy.
Any suggestions on what materials I should fix?
I am still working on this but please let me know.
Again thank you guys both.
Re: little help? with lighting this room.
Janusz : I am having little trouble with tonemapping. I keep getting washed out look. Any advice?
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: little help? with lighting this room.
You can try just basic setup, exponential from first tab of Kray.xhd2xhd wrote:Janusz : I am having little trouble with tonemapping. I keep getting washed out look. Any advice?
Re: little help? with lighting this room.
100% rule requires you to keep the color*diffuse+reflection <100%. This prevents surface to bounce more light than it receives. The easiest thing to do this is by using nodes and subtract reflection value from diffuse value before it's pluged into diffuse output. Of course if your reflection = 0% then you can keep diffuse at 100%. When you use transparency or translucency the calculation gets a bit more complicated but you can read about it here.xhd2xhd wrote: Jure: as far as the material, Most of them has 90% diffuse with little bit of refletion, spec, glossy.
- Jure
Re: little help? with lighting this room.
wow..Jure Thank you and also Janusz Biela
Janusz Biela: I used the tone mapping like you said and I think it looks muc better!
Jure : I got lot to learn about that! THank you.
Here is the update any comments??
I just added some curves in PS.
Janusz Biela: I used the tone mapping like you said and I think it looks muc better!
Jure : I got lot to learn about that! THank you.
Here is the update any comments??
I just added some curves in PS.
Last edited by xhd2xhd on Thu Apr 21, 2011 7:54 pm, edited 1 time in total.
Re: little help? with lighting this room.
it looks better but i don't like bright spots around your ceiling lights. What kind of light sources are you using?
- Jure
Re: little help? with lighting this room.
I just used spherical lights??
I tried to use some other lights but I was having trouble getting the room lit up.
any suggestions?
I tried to use some other lights but I was having trouble getting the room lit up.
any suggestions?
Re: little help? with lighting this room.
what means QMC (no interpolation for Gi)?Janusz Biela wrote:1. Turn OFF Physky (why You use this when You do not have windows?)
2. Everything is ok when I see render (I think You should setup TONEMAPING better)
3. try render with QMC (no interpolation for Gi) so shadow will be perfect
what settings should I use?
Re: little help? with lighting this room.
Yes QMC = Cache irradiance OFF. Photons settings are the same you only need to check FG rays min/max setting. Other settings don't have any influence in QMC mode.
- Jure
Re: little help? with lighting this room.
tnx Jurejure wrote:Yes QMC = Cache irradiance OFF. Photons settings are the same you only need to check FG rays min/max setting. Other settings don't have any influence in QMC mode.
I will test
Re: little help? with lighting this room.
Thanks to Jure and Janusz Biela.
This job got killed but I enjoyed working this and learned alot from both of you guys.
I feel much better with kray now...(obviously still learning)
Thanks again!!
This job got killed but I enjoyed working this and learned alot from both of you guys.
I feel much better with kray now...(obviously still learning)
Thanks again!!