Glass windows with SkyPortals and Physical Sky

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thomas
Posts: 348
Joined: Tue Aug 31, 2010 9:59 am

Glass windows with SkyPortals and Physical Sky

Post by thomas »

I'm reading and learning so much here that I have to ask, because the bug with window blocking some stuff etc.. are puzzling me.

I have a building that I want to render interiors from, with much glass windows. I want to use the sun and physical sky for starters, and would need SkyPortals/LightPortals for this to optimize, but I also want to use the glass so it reflects the interior scene. So how do I set this up with that PhiSky bug?

thanks,
Thomas
jure
Posts: 2142
Joined: Thu Jun 02, 2005 6:53 pm

Re: Glass windows with SkyPortals and Physical Sky

Post by jure »

thomas wrote:I'm reading and learning so much here that I have to ask, because the bug with window blocking some stuff etc.. are puzzling me.

I have a building that I want to render interiors from, with much glass windows. I want to use the sun and physical sky for starters, and would need SkyPortals/LightPortals for this to optimize, but I also want to use the glass so it reflects the interior scene. So how do I set this up with that PhiSky bug?

thanks,
Thomas
You don't need Lightportals. Forget about them. Just use Physky with sun and you are ready to roll... If your interiors look too dark then you can add a lumi poly or two to brighten up the room but that's really all there is to it. Do not complicate! ;)
- Jure
jure
Posts: 2142
Joined: Thu Jun 02, 2005 6:53 pm

Re: Glass windows with SkyPortals and Physical Sky

Post by jure »

Also check interiors in free scenes section of the forum
- Jure
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salvatore
Posts: 406
Joined: Fri Jan 30, 2009 1:36 pm

Re: Glass windows with SkyPortals and Physical Sky

Post by salvatore »

Alert !
In the new update (kray 2.2) lumi poly block sun phisycal !
jure
Posts: 2142
Joined: Thu Jun 02, 2005 6:53 pm

Re: Glass windows with SkyPortals and Physical Sky

Post by jure »

salvatore wrote:Alert !
In the new update (kray 2.2) lumi poly block sun phisycal !
stop sharing misinformation! ;)

This is nothing new, it's how it always worked... You can make lumi polys render as direct and they won't block physky.
- Jure
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