WIP: My House

Please post finished works here.
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Voxel
Posts: 10
Joined: Wed Oct 25, 2006 5:49 am
Location: The Peninsula of 'Jersey
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WIP: My House

Post by Voxel »

I always said I would model my house and finally I got around to doing it. This is a huge WIP meaning don't expect much! The home is a two story cape-cod style house built around 50 years ago. Standard wood-framed construction. All illumination is from an ImageWorld with a blurred HDRI probe. Both Lightwave and FPrime failed me with this scene meaning KRay is the only I can render it without using thousands of lights in order to fake radiosity. I know it isn't anywhere as detailed or good as anything you guys make around here but I'm a programmer and not an artist so be gentle. :D

Jon
Attachments
Front entrance and living room. Smoother FG.
Front entrance and living room. Smoother FG.
kray_living_room_test.jpg (177.43 KiB) Viewed 2889 times
Guest room looking into living room. Some lighting errors but this was just a quick test.
Guest room looking into living room. Some lighting errors but this was just a quick test.
kray_jess_room.jpg (50.08 KiB) Viewed 2834 times
silverlw
Posts: 453
Joined: Thu Jun 02, 2005 7:05 pm
Location: Sweden
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Post by silverlw »

Nice start. the top image would gain from using paths=1 to solve the lightleak.
Have you amplified the photons a bit to better light the insides of room?
Voxel
Posts: 10
Joined: Wed Oct 25, 2006 5:49 am
Location: The Peninsula of 'Jersey
Contact:

Post by Voxel »

Silverlw wrote:Nice start. the top image would gain from using paths=1 to solve the lightleak.
Thanks Silver! I set paths=1 and the light leak did indeed disappear.
Have you amplified the photons a bit to better light the insides of room?
Yes, in a sense. I output to HDR and decided to increase the f-stop for that image one whole step to lighten the room. Is there a way to adjust the f-stop of the camera continuously through-out an animation (to better represent how the human eyes work?) I would like to have something like the auto-shutter on a real digital camera that would try to keep each frame at a proper average brightness.

I wish I knew what the paths setting represents. I am actually a developer that used to be heavily into rendering algorithms but I stopped keeping up with all the new advances in technology since about 7 years ago. FPrime is simple for me to understand because Monte Carlo solutions are nothing new (even with the small optimizations to make it faster.) Lately, I have been trying to catch up with all the photo/light-mapping and irradiance caching techniques used to calculate physically-correct diffuse illumination in mentalray, vray, and kray.

Kray kicks ass, BTW.

Thanks for the community,
Jon
Attachments
Living Room in panoramic view
Living Room in panoramic view
kray_living_room_persp.jpg (160.36 KiB) Viewed 2804 times
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