exterior phisical

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salvatore
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Joined: Fri Jan 30, 2009 1:36 pm

exterior phisical

Post by salvatore »

this exterior make with phisical
turbidity 3.0 exposure 4.0
sun power 0.6 sun shadows 3.0

A easy setting and result
I use the ivi generator for the green on the wall

quik LWF 1.8
tonemap 1.8 gamma 3.0 exp 50% blend
0.2 power photon

Is correct? there is a better setting?
thanks for your advice
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exterior phisical
exterior phisical
erwin zwart
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Joined: Sun Jan 22, 2006 5:22 pm

Re: exterior phisical

Post by erwin zwart »

looks great to me!! Well done.
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Janusz Biela
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Re: exterior phisical

Post by Janusz Biela »

salvatore wrote:this exterior make with phisical
turbidity 3.0 exposure 4.0
sun power 0.6 sun shadows 3.0

A easy setting and result
I use the ivi generator for the green on the wall

quik LWF 1.8
tonemap 1.8 gamma 3.0 exp 50% blend
0.2 power photon

Is correct? there is a better setting?
thanks for your advice
Try

turbidity 2.0 exposure 2.0
sun power 0.8 sun shadows 1.5


quik LWF 1.2 GAMMA
tonemap 1.2 GAMMA
4.0 exponential
40% blend
1.8 power photon in Kray (becouse we don`t have yet Power from Sun)
desaturate 0.2
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salvatore
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Joined: Fri Jan 30, 2009 1:36 pm

Re: exterior phisical

Post by salvatore »

thanks so much for your advice!
I try your settings
next render will be better :oops:

Salvatore
geo_n
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Re: exterior phisical

Post by geo_n »

looks like a nice place to live. very realistic render. what plant library did you use?
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salvatore
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Joined: Fri Jan 30, 2009 1:36 pm

Re: exterior phisical

Post by salvatore »

looks like a nice place to live. very realistic render. what plant library did you use?

I use onyx tree for rhe tree and bush, ivi generato for Climbing
thanks for your comment
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nico
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Re: exterior phisical

Post by nico »

Johny_quick wrote: Try

turbidity 2.0 exposure 2.0
sun power 0.8 sun shadows 1.5


quik LWF 1.2 GAMMA
tonemap 1.2 GAMMA
4.0 exponential
40% blend
1.8 power photon in Kray (becouse we don`t have yet Power from Sun)
desaturate 0.2
the best setup of exterior lighting :shock:
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Janusz Biela
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Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
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Re: exterior phisical

Post by Janusz Biela »

nico wrote:
Johny_quick wrote: Try

turbidity 2.0 exposure 2.0
sun power 0.8 sun shadows 1.5


quik LWF 1.2 GAMMA
tonemap 1.2 GAMMA
4.0 exponential
40% blend
1.8 power photon in Kray (becouse we don`t have yet Power from Sun)
desaturate 0.2
the best setup of exterior lighting :shock:

Feel free! tonemaping in Kray is very elastic... You can experiment with difference setup.
medzo
Posts: 151
Joined: Fri Nov 13, 2009 2:04 pm

Re: exterior phisical

Post by medzo »

I'm confused. What do you mean by desaturate 0.2? Is it like to put KrayIndirectRays shader on every material in scene or something else?
brownie
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Joined: Thu Apr 16, 2009 10:53 am

Re: exterior phisical

Post by brownie »

No, it's a tailor command in the general panel of Kray:

http://www.kraytracing.com/wiki/Advance ... desaturate
medzo
Posts: 151
Joined: Fri Nov 13, 2009 2:04 pm

Re: exterior phisical

Post by medzo »

Damn these tailor commands!!! :)
Thanks, man!
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