exterior phisical
exterior phisical
this exterior make with phisical
turbidity 3.0 exposure 4.0
sun power 0.6 sun shadows 3.0
A easy setting and result
I use the ivi generator for the green on the wall
quik LWF 1.8
tonemap 1.8 gamma 3.0 exp 50% blend
0.2 power photon
Is correct? there is a better setting?
thanks for your advice
turbidity 3.0 exposure 4.0
sun power 0.6 sun shadows 3.0
A easy setting and result
I use the ivi generator for the green on the wall
quik LWF 1.8
tonemap 1.8 gamma 3.0 exp 50% blend
0.2 power photon
Is correct? there is a better setting?
thanks for your advice
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Re: exterior phisical
looks great to me!! Well done.
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: exterior phisical
Trysalvatore wrote:this exterior make with phisical
turbidity 3.0 exposure 4.0
sun power 0.6 sun shadows 3.0
A easy setting and result
I use the ivi generator for the green on the wall
quik LWF 1.8
tonemap 1.8 gamma 3.0 exp 50% blend
0.2 power photon
Is correct? there is a better setting?
thanks for your advice
turbidity 2.0 exposure 2.0
sun power 0.8 sun shadows 1.5
quik LWF 1.2 GAMMA
tonemap 1.2 GAMMA
4.0 exponential
40% blend
1.8 power photon in Kray (becouse we don`t have yet Power from Sun)
desaturate 0.2
Re: exterior phisical
thanks so much for your advice!
I try your settings
next render will be better
Salvatore
I try your settings
next render will be better

Salvatore
Re: exterior phisical
looks like a nice place to live. very realistic render. what plant library did you use?
Re: exterior phisical
looks like a nice place to live. very realistic render. what plant library did you use?
I use onyx tree for rhe tree and bush, ivi generato for Climbing
thanks for your comment
I use onyx tree for rhe tree and bush, ivi generato for Climbing
thanks for your comment
Re: exterior phisical
the best setup of exterior lightingJohny_quick wrote: Try
turbidity 2.0 exposure 2.0
sun power 0.8 sun shadows 1.5
quik LWF 1.2 GAMMA
tonemap 1.2 GAMMA
4.0 exponential
40% blend
1.8 power photon in Kray (becouse we don`t have yet Power from Sun)
desaturate 0.2

- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: exterior phisical
nico wrote:the best setup of exterior lightingJohny_quick wrote: Try
turbidity 2.0 exposure 2.0
sun power 0.8 sun shadows 1.5
quik LWF 1.2 GAMMA
tonemap 1.2 GAMMA
4.0 exponential
40% blend
1.8 power photon in Kray (becouse we don`t have yet Power from Sun)
desaturate 0.2
Feel free! tonemaping in Kray is very elastic... You can experiment with difference setup.
Re: exterior phisical
I'm confused. What do you mean by desaturate 0.2? Is it like to put KrayIndirectRays shader on every material in scene or something else?
Re: exterior phisical
No, it's a tailor command in the general panel of Kray:
http://www.kraytracing.com/wiki/Advance ... desaturate
http://www.kraytracing.com/wiki/Advance ... desaturate
Re: exterior phisical
Damn these tailor commands!!! 
Thanks, man!

Thanks, man!