Needs your help

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Ruslan2
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Joined: Mon Sep 08, 2008 8:33 pm

Needs your help

Post by Ruslan2 »

:(
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Ruslan2
Posts: 43
Joined: Mon Sep 08, 2008 8:33 pm

Re: Needs your help

Post by Ruslan2 »

object and scena
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Leftover
Posts: 51
Joined: Thu Feb 14, 2008 8:58 am

Re: Needs your help

Post by Leftover »

First, prepare yours sample scenes so it could be opened easily on remote computer. Some people wouldn't bother if they couldn't open a scene right away.

In General tab change "Pixel order" say to "Scanline" instead of "Progressive" and you will get better result right away
To improve things you will have to adjust your FG settings, there is screenshot with FG setting used for my test render.
Essentially, "Angular tolerance" controls number of FG samples on curves surfaces. Less angle - more samples. This way artifacts get smaller and maybe can be considered as real world imperfections. :) If you want to get really smooth surface - you have to use 2 passes FG. A bit slower render time and don't fit animation well (because of huge cache files).
If anyone have better ideas would be interesting to hear, especially for 1 pass FG
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jure
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Joined: Thu Jun 02, 2005 6:53 pm

Re: Needs your help

Post by jure »

what he said! ^^^^ Good job Leftover. Not much else I can add here. :)
- Jure
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matt gorner
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Re: Needs your help

Post by matt gorner »

Leftover wrote:In General tab change "Pixel order" say to "Scanline" instead of "Progressive" and you will get better result right away
That just changes the preview doesn't it, not the render itself, or does it? I'd be interested to know how this improves rendering (other than more accurate 'time left' prediction).
Leftover
Posts: 51
Joined: Thu Feb 14, 2008 8:58 am

Re: Needs your help

Post by Leftover »

It doesn't affect "raytrace" part but it does affect how FG samples are placed. In this case "Progressive" mode produces more aligned FG sample placement which causes distinctive vertical artifacts. I guess it was only reason to make all these modes.
jure
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Joined: Thu Jun 02, 2005 6:53 pm

Re: Needs your help

Post by jure »

Leftover wrote:It doesn't affect "raytrace" part but it does affect how FG samples are placed. In this case "Progressive" mode produces more aligned FG sample placement which causes distinctive vertical artifacts. I guess it was only reason to make all these modes.
Yes that is correct. It does affect placement of samples. I usualy work with scanline or random mode. Those are the the fastest also. The renderworm and frost are good too.
- Jure
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