
Needs your help
Re: Needs your help
First, prepare yours sample scenes so it could be opened easily on remote computer. Some people wouldn't bother if they couldn't open a scene right away.
In General tab change "Pixel order" say to "Scanline" instead of "Progressive" and you will get better result right away
To improve things you will have to adjust your FG settings, there is screenshot with FG setting used for my test render.
Essentially, "Angular tolerance" controls number of FG samples on curves surfaces. Less angle - more samples. This way artifacts get smaller and maybe can be considered as real world imperfections.
If you want to get really smooth surface - you have to use 2 passes FG. A bit slower render time and don't fit animation well (because of huge cache files).
If anyone have better ideas would be interesting to hear, especially for 1 pass FG
In General tab change "Pixel order" say to "Scanline" instead of "Progressive" and you will get better result right away
To improve things you will have to adjust your FG settings, there is screenshot with FG setting used for my test render.
Essentially, "Angular tolerance" controls number of FG samples on curves surfaces. Less angle - more samples. This way artifacts get smaller and maybe can be considered as real world imperfections.

If anyone have better ideas would be interesting to hear, especially for 1 pass FG
- matt gorner
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Re: Needs your help
That just changes the preview doesn't it, not the render itself, or does it? I'd be interested to know how this improves rendering (other than more accurate 'time left' prediction).Leftover wrote:In General tab change "Pixel order" say to "Scanline" instead of "Progressive" and you will get better result right away
Re: Needs your help
It doesn't affect "raytrace" part but it does affect how FG samples are placed. In this case "Progressive" mode produces more aligned FG sample placement which causes distinctive vertical artifacts. I guess it was only reason to make all these modes.
Re: Needs your help
Yes that is correct. It does affect placement of samples. I usualy work with scanline or random mode. Those are the the fastest also. The renderworm and frost are good too.Leftover wrote:It doesn't affect "raytrace" part but it does affect how FG samples are placed. In this case "Progressive" mode produces more aligned FG sample placement which causes distinctive vertical artifacts. I guess it was only reason to make all these modes.
- Jure