Museum Test

Please post finished works here.
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Janusz Biela
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Re: Museum Test

Post by Janusz Biela »

geo_n wrote:
joreldraw wrote:Ok, you need to make more smooth the color transition, to remove the lunarity. If are using procedural reduce contrast. And change the yellow to more brown.
I didn't have anymore time to play so this is final I guess.


Now looks OK, just need increse quality.
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Janusz Biela
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Re: Museum Test

Post by Janusz Biela »

Now looks OK, just need increse quality.
geo_n
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Re: Museum Test

Post by geo_n »

Yeah the settings were medium. DIdn't want to go over 1 hour render. :mrgreen:

Did a very quick test.

http://www.youtube.com/watch?v=FTD0W3TBt0Y
geo_n
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Re: Museum Test

Post by geo_n »

changed running man in front.
http://vimeo.com/6476478
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khan973_forum
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Re: Museum Test

Post by khan973_forum »

I was expecting to see some Mc hammer 3D dude dancing the Running Man :mrgreen: <--- Useless post
jure
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Re: Museum Test

Post by jure »

geo_n wrote:changed running man in front.
http://vimeo.com/6476478
the people movement looks so-so.. but compositing is nice. What method did you finaly use for adding people into the scene?
- Jure
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Re: Museum Test

Post by geo_n »

khan973 - Dont temp me. I might put a breakdancer in the center. :P

jure - the lowpoly people I actually made in max for a crowd sim city render and thought I'd try lw archiviz with people in it. It was a fun test trying to work max--->lw.
had to do the people without kray. The bug I encountered with kray calculating unseen objects will prevent it from being used as a multipass renderer.
I only had to render the people and kray did it almost the same render time as with the background(5min). Lw did it in 10% of the time but of course the lighting was off from kray lighting. Had to fake everything. :evil:
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