VRay scene to KRay

Please post finished works here.
artattak
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Re: VRay scene to KRay

Post by artattak » Wed Mar 28, 2018 5:55 pm

It looks good.
I am curious what quality you can squeeze from kray.
She has been working on the interior scene since yesterday. Salon_B3 file
The 1300 px test was a lot of noise, but it took about 4 minutes to render.
Full hd I fired for the night tomorrow I can put in the view.

Below are some renderings from K2 engine old but with a bit of practice it goes a long way out of it.

I am waiting for K3 and shaders. then the bend could work commercially on K3.

If you refine your scene, we can mention it. I'll send you one of your interiors.

More at www.foto-meble.pl
As for what we write, we will exchange knowledge.
Attachments
01.jpg
04.jpg
komoda_RTV_low_res.jpg
28576592_1647325618666634_719423451941958894_n.jpg
salon_B3_V7.jpg

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Janusz Biela
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Re: VRay scene to KRay

Post by Janusz Biela » Wed Apr 04, 2018 2:38 pm

I hit K3 test on this scene...and I found small bug with bum in override mode :lol:
K3_.png

thomas
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Re: VRay scene to KRay

Post by thomas » Wed Apr 04, 2018 3:01 pm

I'm seeing:
1) Light leaks at the back of the left roof, where it meets the back wall (might be on the right side as well but that's invisible in this render)
2) Black mesh pattern on the trash bin - could this be flipped polygons shadowing themselves?
3) Black sole of the right shoe on the floor in front of the bed - also maybe flipped polygons.

Did I miss any other errors?

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Janusz Biela
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Re: VRay scene to KRay

Post by Janusz Biela » Thu Apr 05, 2018 8:27 am

thomas wrote:I'm seeing:
1) Light leaks at the back of the left roof, where it meets the back wall (might be on the right side as well but that's invisible in this render)
2) Black mesh pattern on the trash bin - could this be flipped polygons shadowing themselves?
3) Black sole of the right shoe on the floor in front of the bed - also maybe flipped polygons.

Did I miss any other errors?

1. not light leak: impossible in K3. Simple error in poly (I merge them and there is something wrong)....you know: export from max to obj and import to LW....did not have time to check what is wrong there.
2. standard after exporting (flipped)
3. standard after exporting (flipped)

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Janusz Biela
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Re: VRay scene to KRay

Post by Janusz Biela » Fri Apr 13, 2018 12:23 pm

Finally I updated scene becasue I wanted test this crazy bed lamp with refraction blur 200% and inside bulb 1500% LEM.
I did not setup all surfaces yet.
K3_.png

artattak
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Re: VRay scene to KRay

Post by artattak » Mon Apr 16, 2018 1:28 pm

Janusz, well done.
A qualitatively very similar result as in Vray.
The image from the vray has been subjected to postprocessing, therefore the differences in key.
Practically the same quality

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Janusz Biela
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Re: VRay scene to KRay

Post by Janusz Biela » Tue Apr 17, 2018 12:44 pm

Full test:
AI35_009_raw.jpg
K2.png
K3_.png


Of course no shader system in scene.

Noise from lamp impossible to clear in K2.

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Janusz Biela
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Re: VRay scene to KRay

Post by Janusz Biela » Thu Apr 19, 2018 9:21 am

Path Tracing 20 bounce lights:
K3_PT.png

artattak
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Re: VRay scene to KRay

Post by artattak » Fri Apr 20, 2018 10:38 am

Variant with postprocess
Attachments
K4_AE_00000.jpg

Kolby
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Re: VRay scene to KRay

Post by Kolby » Wed May 09, 2018 5:10 pm

Hi guys, could you anyone share this scene? I would like to test it with 2018 native renderer.

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Janusz Biela
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Re: VRay scene to KRay

Post by Janusz Biela » Wed May 09, 2018 6:26 pm

Kolby wrote:Hi guys, could you anyone share this scene? I would like to test it with 2018 native renderer.
Not possible: commercial package.

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