Search found 21 matches

by lav
Fri Dec 31, 2010 3:38 pm
Forum: General
Topic: kray surfaces options
Replies: 4
Views: 3710

Re: kray surfaces options

Ok. I'll try various settings. It's a luck that kray is so fast in rendering (at least with AA=none)
Many thanks.
by lav
Thu Dec 30, 2010 8:56 pm
Forum: General
Topic: kray surfaces options
Replies: 4
Views: 3710

Re: kray surfaces options

So the min value overrides the max one?
And now... to improve the 'shadow' effect inside the branches (and, so, to have the best volume effect in the foliage) I need to improve the number of the rays? I can't imagine this point.
I say this, becouse I have instanced trees somehow... flat :)

Thank you!
by lav
Wed Dec 29, 2010 5:04 pm
Forum: General
Topic: kray surfaces options
Replies: 4
Views: 3710

kray surfaces options

Can somebody explain me why we put (surfaces option->photon mapping->Control FG rays->)min rays = 100 and max rays = 0 to render foliage?
Ie, by a math point of view, why the max is lower than min? :D
Many thanks!
by lav
Tue Dec 28, 2010 2:40 am
Forum: Gallery - finished works
Topic: Guinigi Tower (Lucca, Italy)
Replies: 3
Views: 2784

Re: Guinigi Tower (Lucca, Italy)

I tested your leaves surface but the render was too dark in the trees. Naturally, better than my washed preavious render, of course!
So I used the first render and the new one to PP this image.
Many thanks for the surface.
Image
by lav
Tue Dec 28, 2010 1:22 am
Forum: Gallery - finished works
Topic: Guinigi Tower (Lucca, Italy)
Replies: 3
Views: 2784

Re: Guinigi Tower (Lucca, Italy)

Many thanks, Jure. I'll try it ;)
by lav
Mon Dec 27, 2010 6:06 pm
Forum: Gallery - finished works
Topic: Guinigi Tower (Lucca, Italy)
Replies: 3
Views: 2784

Guinigi Tower (Lucca, Italy)

Hi all. This is my interpretation of Guinigi tower, the only tower I know (in Italy) having a little garden on its top - with few trees in it. Actually the surrounding buildings are different, but I needed the picture for a didactical and artistic purpose, so I haven't reality as a target. I have no...
by lav
Tue Nov 02, 2010 6:38 pm
Forum: Help and Tutorials
Topic: walls
Replies: 12
Views: 6535

Re: walls

Ok. Now I realized where I messed the scene. The render is clean now.

Many thanks, indeed.
by lav
Tue Nov 02, 2010 11:39 am
Forum: Help and Tutorials
Topic: walls
Replies: 12
Views: 6535

Re: walls

:) Stupid I am....
The link is fixed (maybe you are redirected to an altervista page where the direct link is).
Many thanks.
by lav
Mon Nov 01, 2010 11:44 pm
Forum: Help and Tutorials
Topic: walls
Replies: 12
Views: 6535

Re: walls

mmmm... I remodelled the walls as you suggested. The problem is still here. So I link you the whole project zip file. There is no copyrighted stuff in the scene, and it is a non profit work. If you have spare time to investigate, it would be very kind. If you haven't, it's not a problem. I suppose t...
by lav
Mon Nov 01, 2010 11:05 am
Forum: Help and Tutorials
Topic: walls
Replies: 12
Views: 6535

Re: walls

Ok. I'll try to change the geometry as you suggest.
You are very kind, as usual.
by lav
Sun Oct 31, 2010 9:52 pm
Forum: Help and Tutorials
Topic: walls
Replies: 12
Views: 6535

Re: walls

Many thanks... Attached.

PS: rounded corners walls should be realistic. Maybe 5mm is too great (but at home I have similar... geometries).
On the other way, if I model a simple box, I'll have to manage black spots on the walls. True?
by lav
Sun Oct 31, 2010 11:12 am
Forum: Help and Tutorials
Topic: walls
Replies: 12
Views: 6535

Re: walls

here they are. There are some adjustments from the first to the last one, but the problem... flies around... :)

I suppose it's a problem of geometry... ?
by lav
Sat Oct 30, 2010 11:01 pm
Forum: Help and Tutorials
Topic: walls
Replies: 12
Views: 6535

walls

Hi all! I usually make rooms with 'box' command with 'radius' =< 5mm and 'radius segments =>3. I make windows and doors via boolean operator, everytime I use the merge points and unify poligons commands (even if often this is with no effect). Do you know what's the reason why the render makes these ...
by lav
Wed Oct 27, 2010 8:27 pm
Forum: Help and Tutorials
Topic: Material: basic question
Replies: 7
Views: 4240

Re: Material: basic question

Great! :)
by lav
Wed Oct 27, 2010 5:08 pm
Forum: Help and Tutorials
Topic: Material: basic question
Replies: 7
Views: 4240

Re: Material: basic question

So, to make the subtle reflection blur on a painted wall I can use reflection channel with reflection blurring (with a incidence angle gradient as input)... As a second question, I have a doubt, cause in the repository of materials (here in kray site) I found some materials with specularity channel ...