Here the first shot of a series.
C&C are more than welcome.
Cheers
Living Room
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: Living Room
I just wanted to tell: "Is nice to be nice"talats wrote:Really?

Anyway, I would like change floor tiles and plants. Furnitures too basic surfacing and modelling. I like very much ceiling.
Sun effect on the floor ugly (I think is better make not full day Sun - it will stretch more this effect)
This camera has bad effect - but some people like it. It was target to make all surfaces white?
Re: Living Room
For the plants I agree. But still dont' know what kind of plants to use instead. For the floor, it's a specific request of the client. No more I can do about it. I've already worked on the reflection map to make more variation in reflection and so make the floor more intersting. For the sun effect: I like that kind of effect. It seems to me real.... what do you mean for a not full day Sun?
The modelling of forniture has been made looking at the catalogue and they are the same identic fornitures. For the texturing, don't know what can I do more than I did.
Wich king of camera and view would you use? And what do you mean when you ask if I have target the camera to make all surface white?
Thanks
The modelling of forniture has been made looking at the catalogue and they are the same identic fornitures. For the texturing, don't know what can I do more than I did.
Wich king of camera and view would you use? And what do you mean when you ask if I have target the camera to make all surface white?
Thanks

- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: Living Room
yes, plants all the time looks bad - it needs really push surfacing to high quality (double trans, reflection, good color)
For floor I mentioned that idea (attachment) It should be used reflection map and inverted blur map + colour tool in Node + good fresnel. I know it is difficult but soon I will start new topic about Nodes - it is really easy and takes 10 sec setup. Anyway I think floor surface also is very difficult to render.
With Sun maybe more bigger effect inside apartment (Sun must be lower , late day and much more softer effect)
I suspected furnitures client choice (models and color) ....but Marvelous designer maybe next time for pillows?
I think just normal standard Shift camera would be enough and good position/focus of camera...it make me all the time problem to find good place for camera - sometimes I fly with camera as crazy housefly to find good spot and focus (for me it is all the time very difficult).
For floor I mentioned that idea (attachment) It should be used reflection map and inverted blur map + colour tool in Node + good fresnel. I know it is difficult but soon I will start new topic about Nodes - it is really easy and takes 10 sec setup. Anyway I think floor surface also is very difficult to render.
With Sun maybe more bigger effect inside apartment (Sun must be lower , late day and much more softer effect)
I suspected furnitures client choice (models and color) ....but Marvelous designer maybe next time for pillows?
I think just normal standard Shift camera would be enough and good position/focus of camera...it make me all the time problem to find good place for camera - sometimes I fly with camera as crazy housefly to find good spot and focus (for me it is all the time very difficult).