
House in the hill
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
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House in the hill
My free project (whole apartment) as testing ground. Next renders soon... 

Re: House in the hill
Awesome renders, crisp and detailed!
I love the colors. Its warm. I prefer this than when you put a lot of fancy effects :p
Do you post on evermotion or cgarchitect?
People must know that this quality exists within Lightwave...
I love the colors. Its warm. I prefer this than when you put a lot of fancy effects :p
Do you post on evermotion or cgarchitect?
People must know that this quality exists within Lightwave...
Re: House in the hill
Have you tone Mapped inside Kray?
Btw, what is the difference between tonemapping inside Kray vs a standalone program?
Btw, what is the difference between tonemapping inside Kray vs a standalone program?
Re: House in the hill
There is big difference. Inside Kray it's much easier and you have more power to mix tonemaping modes, and you can see result immediately in the render. Tone-mapping in post can cause all sort of problems with antialiasing, banding etc.khan973 wrote:Have you tone Mapped inside Kray?
Btw, what is the difference between tonemapping inside Kray vs a standalone program?
- Jure
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
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Re: House in the hill
Rules number one: always use tonemaping from Kray (all tonemaps in LW must be LINEAR also in Kray LINEAR - this means OFF. I use only mix between Gamma LWF and Exponential from Kray`s plugins )khan973 wrote:Have you tone Mapped inside Kray?
Btw, what is the difference between tonemapping inside Kray vs a standalone program?
Of course I use PS for levels and color correction (this is necessary)...but important think is to receive from Kray good render as material source for next step in PS.
Rules number two: textures and surfacing must be perfect (so seamless HQ textures, normal maps as bump, fresnel, reflection maps and reflection blur from gray scale map - I do it in Nodes, etc) I use only UV mapping , very rare cubic or planar.
For HQ renders I use also AA grid 4 (this is minimum to reduce effect "Moiré pattern" on the surfaces - check Wiki)
Rules number three: does not exist perfect tonemaping (why people think Maxwell is panacea for everything) ....so I use all the time extra lights to support tonemaping.
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
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Re: House in the hill
Just awsome. Amazing how you get such even light through out the spaces.
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
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Re: House in the hill
vpii wrote:Just awsome. Amazing how you get such even light through out the spaces.
Thank You but is really hard to say, after many years renders with Kray many thinks comes easy even without thinking. I think this is just matter to know very well soft and his possibilities and also thinking how avoid problems with limits in software (for example this carpet: basic clone instance. I know Kray instance is very primitive tool but small good idea can increase effect....)
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: House in the hill


I cry! perfect renders and I cry!