In this days I did some test on some old scene with new Kray.
The images below has been rendered respectively in 12 and 10 minutes on a quadcore q9650, 8 giga of ram. I used louminous poligons in the windows and physical sky.
The previous versions, somewhere on this forum, needed of about between 50 minutes and over than 1 hour (with a lighing system based on physical Sky and area Lights instead of lumi poly).
Waiting for your advises
Roberto
Old Scene, New Kray
Re: Old Scene, New Kray
very nice light!
i like this soft light. Very natural.
the time render is very very fast. Medium setting?
i like this soft light. Very natural.
the time render is very very fast. Medium setting?
Re: Old Scene, New Kray
Settings are as follow:salvatore wrote:very nice light!
i like this soft light. Very natural.
the time render is very very fast. Medium setting?
Footer Commands: recurse 20; importancegammamultiplier 1.4; lwo2unseenbyrays_affectsgi 0; (this is very important for the lighting and reflections, just look to Janusz Threads)
GI Resolution: AUTO
PHOTONS SETTINGS
Global Photons: 500.000
Use Autophotons
N: 500
Low 20%
High 80%
Steps 4
Precache Distance 50%
Precache Blur 100%
FG SETTINGS
Min/Max Rays 400/800
Prerender 100%
Passes 2
Sploth Distance 0.05
Sensitivity 0.05
FG Transparency/Refraction: Activated
Spatial Tolerance: 0.07
Angular Tolerance: 30°
Min/Max Distance 40% - 1000%
Blur Samples 2.0
SAMPLING SETTINGS
Preset High
Pixel Filter Box
Filter Radius 0.6
FSAA
Rotated Grid
QUALITY SETTINGS
Area Light Threshold 0.001, Min/Max recursion 2/6
Blurring Threshold 0.001, Min/Max Rays 1000/4000
Octree Detail: High
Roberto
Re: Old Scene, New Kray
thanks so much for the specific on your settings.
I will try my scene with your suggestions.
just a clarification: the illuminated panel is as big as the window? smallest? bigger? How far is the window?
thanks so much for your reply
I will try my scene with your suggestions.
just a clarification: the illuminated panel is as big as the window? smallest? bigger? How far is the window?
thanks so much for your reply
Re: Old Scene, New Kray
It looks clean, but maybe a lack of contact shadows, and there is an overall pinkish color, maybe because of your floor?
Re: Old Scene, New Kray
for salvatore
the lumi polys are smaller than windows and are placed inside the room really closed to windows with a luminosity power between 400% and 600% (it depend from the size of windows, from how many windows you have and from the size of the room).
For Khan
You are right but it is somenthing I wanted and it depend from the color of lights. Later I will do a render more "cold" changing lights color.
thanks for your advice
Roberto
the lumi polys are smaller than windows and are placed inside the room really closed to windows with a luminosity power between 400% and 600% (it depend from the size of windows, from how many windows you have and from the size of the room).
For Khan
You are right but it is somenthing I wanted and it depend from the color of lights. Later I will do a render more "cold" changing lights color.
thanks for your advice
Roberto
Re: Old Scene, New Kray
Nice work. You are improving. Keep on working on the materials.talats wrote:In this days I did some test on some old scene with new Kray.
The images below has been rendered respectively in 12 and 10 minutes on a quadcore q9650, 8 giga of ram. I used louminous poligons in the windows and physical sky.
The previous versions, somewhere on this forum, needed of about between 50 minutes and over than 1 hour (with a lighing system based on physical Sky and area Lights instead of lumi poly).
Waiting for your advises
Roberto
- Jure
Re: Old Scene, New Kray
Thanks Jure.
Talking about materials, what would you do on them?
Roberto
Talking about materials, what would you do on them?
Roberto
Re: Old Scene, New Kray
add more reflection...talats wrote:Thanks Jure.
Talking about materials, what would you do on them?
Roberto
- Jure