Old Scene, New Kray

Please post finished works here.
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talats
Posts: 163
Joined: Thu Apr 23, 2009 7:26 pm

Old Scene, New Kray

Post by talats »

In this days I did some test on some old scene with new Kray.

The images below has been rendered respectively in 12 and 10 minutes on a quadcore q9650, 8 giga of ram. I used louminous poligons in the windows and physical sky.

The previous versions, somewhere on this forum, needed of about between 50 minutes and over than 1 hour (with a lighing system based on physical Sky and area Lights instead of lumi poly).

Waiting for your advises

Roberto
Attachments
new_render_02.jpg
new_render_01_D.jpg
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salvatore
Posts: 406
Joined: Fri Jan 30, 2009 1:36 pm

Re: Old Scene, New Kray

Post by salvatore »

very nice light!
i like this soft light. Very natural.
the time render is very very fast. Medium setting?
talats
Posts: 163
Joined: Thu Apr 23, 2009 7:26 pm

Re: Old Scene, New Kray

Post by talats »

salvatore wrote:very nice light!
i like this soft light. Very natural.
the time render is very very fast. Medium setting?
Settings are as follow:

Footer Commands: recurse 20; importancegammamultiplier 1.4; lwo2unseenbyrays_affectsgi 0; (this is very important for the lighting and reflections, just look to Janusz Threads)

GI Resolution: AUTO

PHOTONS SETTINGS
Global Photons: 500.000
Use Autophotons
N: 500
Low 20%
High 80%
Steps 4
Precache Distance 50%
Precache Blur 100%

FG SETTINGS
Min/Max Rays 400/800
Prerender 100%
Passes 2
Sploth Distance 0.05
Sensitivity 0.05
FG Transparency/Refraction: Activated

Spatial Tolerance: 0.07
Angular Tolerance: 30°
Min/Max Distance 40% - 1000%
Blur Samples 2.0

SAMPLING SETTINGS
Preset High
Pixel Filter Box
Filter Radius 0.6
FSAA
Rotated Grid

QUALITY SETTINGS
Area Light Threshold 0.001, Min/Max recursion 2/6

Blurring Threshold 0.001, Min/Max Rays 1000/4000

Octree Detail: High


Roberto
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salvatore
Posts: 406
Joined: Fri Jan 30, 2009 1:36 pm

Re: Old Scene, New Kray

Post by salvatore »

thanks so much for the specific on your settings.
I will try my scene with your suggestions.
just a clarification: the illuminated panel is as big as the window? smallest? bigger? How far is the window?
thanks so much for your reply
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khan973
Posts: 296
Joined: Fri Nov 13, 2009 3:58 pm

Re: Old Scene, New Kray

Post by khan973 »

It looks clean, but maybe a lack of contact shadows, and there is an overall pinkish color, maybe because of your floor?
talats
Posts: 163
Joined: Thu Apr 23, 2009 7:26 pm

Re: Old Scene, New Kray

Post by talats »

for salvatore

the lumi polys are smaller than windows and are placed inside the room really closed to windows with a luminosity power between 400% and 600% (it depend from the size of windows, from how many windows you have and from the size of the room).

For Khan
You are right but it is somenthing I wanted and it depend from the color of lights. Later I will do a render more "cold" changing lights color.

thanks for your advice
Roberto
jure
Posts: 2142
Joined: Thu Jun 02, 2005 6:53 pm

Re: Old Scene, New Kray

Post by jure »

talats wrote:In this days I did some test on some old scene with new Kray.

The images below has been rendered respectively in 12 and 10 minutes on a quadcore q9650, 8 giga of ram. I used louminous poligons in the windows and physical sky.

The previous versions, somewhere on this forum, needed of about between 50 minutes and over than 1 hour (with a lighing system based on physical Sky and area Lights instead of lumi poly).

Waiting for your advises

Roberto
Nice work. You are improving. Keep on working on the materials.
- Jure
talats
Posts: 163
Joined: Thu Apr 23, 2009 7:26 pm

Re: Old Scene, New Kray

Post by talats »

Thanks Jure.

Talking about materials, what would you do on them?

Roberto
jure
Posts: 2142
Joined: Thu Jun 02, 2005 6:53 pm

Re: Old Scene, New Kray

Post by jure »

talats wrote:Thanks Jure.

Talking about materials, what would you do on them?

Roberto
add more reflection...
- Jure
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