WIP game room
WIP game room
Working progress, any way other then post work Kray can do lens flares or lights?
Re: WIP game room
the lighting is cool - it has the right mood for gambling
i gues You could raise the amount of FG rays, or add more blur to FG or lower spacial tolerance (dono Your setup), there seam to be some splotches. The models need some complication, raise the polycount - the one arm bandit knob or the chairs - they are begging for some smoothness 


ethyline fumes - a smell of the iron angels 

Re: WIP game room
Yes, as you can see alot more work to be done. I will add some more FG and see if that helps. There are 280 slots in the scene and I have not instance them. There are low poly, the Blackjack table is instance with all the chips there it is large model. I will be adding a car per there request on the other side of the tables and LCD monitors thru out space still
Thanks
Thanks
Re: WIP game room
You can do glow around lights with postprocess comandvpii wrote:Working progress, any way other then post work Kray can do lens flares or lights?
Example: limitdr 0;postprocess gblur,15,0.4;
- Jure
Re: WIP game room
Nice work vpii! Other then some of the comments already mentioned, this is a solid piece of work.
Larry V
Romans 1:16
For I am not ashamed of the gospel of Christ, for it is
the power of God to salvation for everyone who believes.
Romans 1:16
For I am not ashamed of the gospel of Christ, for it is
the power of God to salvation for everyone who believes.
Re: WIP game room
Thanks larry. This is how it ended up. It was rushed at the end.