exterior

Please post finished works here.
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salvatore
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Joined: Fri Jan 30, 2009 1:36 pm

exterior

Post by salvatore »

Light Sunspot hours February 10. Spot 150% inverse distance 2nd, cone 2, 0.55.
Gamma 1.5 1.0. Photon medium power 1.0
Quality medium. Render time 4 min
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Kray is a fantastic software
Kray is a fantastic software
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salvatore
Posts: 406
Joined: Fri Jan 30, 2009 1:36 pm

exterior

Post by salvatore »

Light Sunspot February 15 Hours 16. 150% inverse distance 2nd 1 Km. Cone 2, 0.55.
Range 1.5 1.0. Photon power 1.0. Medium quality.
Render time 7 min.
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Kray is a fantastic software
Kray is a fantastic software
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Janusz Biela
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Re: exterior

Post by Janusz Biela »

salvatore wrote:Light Sunspot February 15 Hours 16. 150% inverse distance 2nd 1 Km. Cone 2, 0.55.
Range 1.5 1.0. Photon power 1.0. Medium quality.
Render time 7 min.
I thing this is WiP, becouse this is very empty/poor render....
btw. please next time put renders in one topic.
jure
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Joined: Thu Jun 02, 2005 6:53 pm

Re: exterior

Post by jure »

I think the light is quite good. More work needed on the materials though. Keep it up!
- Jure
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3dworks
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Re: exterior

Post by 3dworks »

texturing could improve a lot, especially on the concrete parts. it's not enough to put a random concrete texture on walls... keep attention to the seams created by the wood encasements, they are at completely wrong/casual placement. my tip: do a little research about how concrete walls are constructed in reality - this will open your eyes ;)

as for the glass parts: glass surfaces always need a slight soft bump - reflections are always deformed in glass fassades. the best is to alternate slightly different bump mappings within the glass panels of your construction, to avoid any 'map continuity' revealing immediately the CG origin of an image.

bumped floor texture in upper image is probably off scale (too large).

put some environment around your building, so you can see some nice reflections in the glass other than a straight line and a car ;)

cheers

markus
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