Photon multiplier shader issue
- mathewlp_forum
- Posts: 38
- Joined: Thu Jan 24, 2008 6:47 pm
- Location: Paris
Photon multiplier shader issue
Hello ladies & gentlemen!
I'm trying to illuminate a scene with just one source of light coming from my ceiling.
I use material 100% luminosity, with shaders Indirect rays multiply and photon multiplier but I still can't get a good result...why
help please!!
I'm trying to illuminate a scene with just one source of light coming from my ceiling.
I use material 100% luminosity, with shaders Indirect rays multiply and photon multiplier but I still can't get a good result...why
help please!!
- Attachments
-
- KrayIndirectRays Shader
- KrayIndirectRays Shader.jpg (7.76 KiB) Viewed 7817 times
-
- KrayPhotonMultiplier Shader
- KrayPhotonMultiplier Shader.jpg (9.59 KiB) Viewed 7819 times
I used to love Fprime....
....until the day I found Kray
....until the day I found Kray

- mathewlp_forum
- Posts: 38
- Joined: Thu Jan 24, 2008 6:47 pm
- Location: Paris
Re: Photon multiplier shader issue
More information:
LW 9.6
Kray 2.0
Photon mapping Lighmap
FG preset High (without AA)
Tone map exponential 1.5,1.5
I'm would like to get better contrast results for the walls, see attached pict. (This render is without any shaders,with many light sources and with skylight)
LW 9.6
Kray 2.0
Photon mapping Lighmap
FG preset High (without AA)
Tone map exponential 1.5,1.5
I'm would like to get better contrast results for the walls, see attached pict. (This render is without any shaders,with many light sources and with skylight)
I used to love Fprime....
....until the day I found Kray
....until the day I found Kray

- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: Photon multiplier shader issue
Could You share Your scene with laps and without furnitures (only basic walls + lws)
I will prepare this for You and share on forum.
I will prepare this for You and share on forum.
- mathewlp_forum
- Posts: 38
- Joined: Thu Jan 24, 2008 6:47 pm
- Location: Paris
Re: Photon multiplier shader issue
All right...let me 10 minutes
the aim is to illuminate this scene as it should be in reality , it means without exterior natural lights and without reflection blur on the walls...
the aim is to illuminate this scene as it should be in reality , it means without exterior natural lights and without reflection blur on the walls...
I used to love Fprime....
....until the day I found Kray
....until the day I found Kray

- mathewlp_forum
- Posts: 38
- Joined: Thu Jan 24, 2008 6:47 pm
- Location: Paris
Re: Photon multiplier shader issue
Ok here is the scene + my render (medium preset)
thx
thx
- Attachments
-
- Kray forum scene.zip
- scene
- (1.58 MiB) Downloaded 276 times
I used to love Fprime....
....until the day I found Kray
....until the day I found Kray

- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: Photon multiplier shader issue
mathewlp wrote:Ok here is the scene + my render (medium preset)
thx
moment.......
- mathewlp_forum
- Posts: 38
- Joined: Thu Jan 24, 2008 6:47 pm
- Location: Paris
Re: Photon multiplier shader issue
Please find atttached the ceiling drawing completed object file with all lighs. (material lights)
- Attachments
-
- Kray forum scene.zip
- (1.85 MiB) Downloaded 271 times
I used to love Fprime....
....until the day I found Kray
....until the day I found Kray

- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: Photon multiplier shader issue
Tips:
1.Forget Lumi poly (better are Area lights) btw. Power on Lumi surfaces don`t work (bug in code)in Lighmap mode, but Area works ok.
2.Add evrywhere Area Lights with difference power or without (windows, small lights, kitchen lights) sometimes for small lamps Power Shader 100 is not big and can increse brightness in rooms from small lamps.If You recive Light Splotches please increse PhotonNumberMultiplier - 500 is good but sometimes this need change to up: 20.000.... or biger.
3. Don`t change EXPOSURE (always 1.0)
4. If You have dark area don`t tweak setup of Kray - just drill new window or add lamp.
5. 15-20 bounce light is minimum for good warm colours
6.If You need stronger contrast please decrese PARAMETR in Exponential (1.6-2.0)
7. If You use Power Shader You don`t need strong setup blurr (200/600 is very good)
8. FSAA G4 BOX 0.7 for me is the best AA wit limitdr.
9. IMPORTANT: don`t use Specular! please....
1.Forget Lumi poly (better are Area lights) btw. Power on Lumi surfaces don`t work (bug in code)in Lighmap mode, but Area works ok.
2.Add evrywhere Area Lights with difference power or without (windows, small lights, kitchen lights) sometimes for small lamps Power Shader 100 is not big and can increse brightness in rooms from small lamps.If You recive Light Splotches please increse PhotonNumberMultiplier - 500 is good but sometimes this need change to up: 20.000.... or biger.
3. Don`t change EXPOSURE (always 1.0)
4. If You have dark area don`t tweak setup of Kray - just drill new window or add lamp.
5. 15-20 bounce light is minimum for good warm colours
6.If You need stronger contrast please decrese PARAMETR in Exponential (1.6-2.0)
7. If You use Power Shader You don`t need strong setup blurr (200/600 is very good)
8. FSAA G4 BOX 0.7 for me is the best AA wit limitdr.
9. IMPORTANT: don`t use Specular! please....
- Attachments
-
- Kray forum scene.rar
- (797.92 KiB) Downloaded 374 times
- mathewlp_forum
- Posts: 38
- Joined: Thu Jan 24, 2008 6:47 pm
- Location: Paris
Re: Photon multiplier shader issue
Great!!!
You help me a lot with all theses tips I THANK YOU VERY VERY MUCH
nice render!!
I'll show you my final render...
You help me a lot with all theses tips I THANK YOU VERY VERY MUCH
nice render!!
I'll show you my final render...
I used to love Fprime....
....until the day I found Kray
....until the day I found Kray

- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: Photon multiplier shader issue
Yes becouse empty rooms are uglymathewlp wrote:Great!!!
You help me a lot with all theses tips I THANK YOU VERY VERY MUCH
nice render!!
I'll show you my final render...

- mathewlp_forum
- Posts: 38
- Joined: Thu Jan 24, 2008 6:47 pm
- Location: Paris
Re: Photon multiplier shader issue
lol right!
Euhhh after openning your scene there were error messages...why? Do you have a newer version of kray? Cause I have the 2.0 one...
Euhhh after openning your scene there were error messages...why? Do you have a newer version of kray? Cause I have the 2.0 one...

I used to love Fprime....
....until the day I found Kray
....until the day I found Kray

- mathewlp_forum
- Posts: 38
- Joined: Thu Jan 24, 2008 6:47 pm
- Location: Paris
Re: Photon multiplier shader issue
FUUUUUUUUUUUUUUUUUUUUUU......................KKKKKKKKKKKKKK (sorry
)
But you can't imagine how happy I am, I get FINALLY great results for my renders!!!!!!!!!!!!!!!!!!!!!!!!!!
I was working on it since monthes!!!!!
really a big thanks to you johny my friend!!
please look to first pre-final render! (still missing some area (example wood tablets...) but I don't care I'm so in a hurry to show you !!!)
whhaaaaaoooooo so happy
ps: look render time for this HD resolution , hehhehe!!!

But you can't imagine how happy I am, I get FINALLY great results for my renders!!!!!!!!!!!!!!!!!!!!!!!!!!
I was working on it since monthes!!!!!
really a big thanks to you johny my friend!!
please look to first pre-final render! (still missing some area (example wood tablets...) but I don't care I'm so in a hurry to show you !!!)
whhaaaaaoooooo so happy













ps: look render time for this HD resolution , hehhehe!!!

I used to love Fprime....
....until the day I found Kray
....until the day I found Kray

- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: Photon multiplier shader issue
This errors are standart becouase I have InternalBeta (but without BIG changes in render) ... don`t worry abount this.mathewlp wrote:FUUUUUUUUUUUUUUUUUUUUUU......................KKKKKKKKKKKKKK (sorry)
But you can't imagine how happy I am, I get FINALLY great results for my renders!!!!!!!!!!!!!!!!!!!!!!!!!!
I was working on it since monthes!!!!!
really a big thanks to you johny my friend!!
please look to first pre-final render! (still missing some area (example wood tablets...) but I don't care I'm so in a hurry to show you !!!)
whhaaaaaoooooo so happy![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
ps: look render time for this HD resolution , hehhehe!!!
btw. If You know any Shader, setup, command in Kray You can made much better quality then V-ray in 3-8 times faster render.... of coarse You must have Great Ideas.

btw time render (14 min) this is normal for me and ofcoarse I can faster .
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: Photon multiplier shader issue
btw last big trick:
Kray is very physics render (sometimes I thing This is Maxwell but 20 times faster...) Don`t use fakes (specular, pixel filter, strange setup : lumi on wals, reflection over 100% blurr over 100%, double glass surfaces, strange NODEs, etc -----> just basic setup and maximumum 80-85% diffuse without reflection, with reflection You must decrese diffuse) If in real world something have 60% diffuse and 5% reflection diffuse try it in Kray.
Kray is very physics render (sometimes I thing This is Maxwell but 20 times faster...) Don`t use fakes (specular, pixel filter, strange setup : lumi on wals, reflection over 100% blurr over 100%, double glass surfaces, strange NODEs, etc -----> just basic setup and maximumum 80-85% diffuse without reflection, with reflection You must decrese diffuse) If in real world something have 60% diffuse and 5% reflection diffuse try it in Kray.
- mathewlp_forum
- Posts: 38
- Joined: Thu Jan 24, 2008 6:47 pm
- Location: Paris
Re: Photon multiplier shader issue
Ok final render 

I used to love Fprime....
....until the day I found Kray
....until the day I found Kray
