scene for simply test

Please post finished works here.
Locked
User avatar
nico
Posts: 602
Joined: Thu Feb 08, 2007 1:21 am
Contact:

scene for simply test

Post by nico »

hi guys, this is a simply test of saturday morning :D

the scene is ispired from http://www.evermotion.org/vbulletin/sho ... hp?t=70318

the chair is a model of http://www.e-interiors.net
sun & nigh version
original size 2400*1800 no post :wink:
Attachments
nico_night.jpg
nico.jpg
artzgodka
Posts: 68
Joined: Thu Dec 14, 2006 1:40 pm
Location: Poland

Re: scene for simply test

Post by artzgodka »

very nice bat some splach it si there

how render time ?
User avatar
nico
Posts: 602
Joined: Thu Feb 08, 2007 1:21 am
Contact:

Re: scene for simply test

Post by nico »

for original image 2400x1800 under the image there is the times line
sun version 57min
night version 46
on quad core q6600
all medium setup, aa grid 6
User avatar
Janusz Biela
Posts: 3265
Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
Contact:

Re: scene for simply test

Post by Janusz Biela »

artzgodka wrote:very nice bat some splach it si there

how render time ?

You can read from bottom side :lol: (render rescaled - good method for perfect AA, btw. guys from V-ray make same trick Bicubic Sharper rescale under PS, just need Grid 3 without FSAA with high detection or with FSAA always Mitchel for big images)
For me very good time and quality.
Maybe light in night view shuld be orange/red.
I like B/W colour on the wall.
User avatar
ingo
Posts: 42
Joined: Wed Jan 04, 2006 5:53 pm
Location: everywhere
Contact:

Re: scene for simply test

Post by ingo »

Nice pictures, i love the glowing white flowers in the night picture .
User avatar
Janusz Biela
Posts: 3265
Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
Contact:

Re: scene for simply test

Post by Janusz Biela »

Hey! my version after PS.
Attachments
nico.jpg
User avatar
nico
Posts: 602
Joined: Thu Feb 08, 2007 1:21 am
Contact:

Re: scene for simply test

Post by nico »

thank's johny :!:
i've post without ps only for show the effective render!!! :wink:

after the render i use play with curve for contrast :mrgreen:

but my render aren't very very realistic...you use same thickness as http://en.wikipedia.org/wiki/Merlin :mrgreen: :mrgreen: :mrgreen:
User avatar
Janusz Biela
Posts: 3265
Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
Contact:

Re: scene for simply test

Post by Janusz Biela »

nico wrote:thank's johny :!:
i've post without ps only for show the effective render!!! :wink:

after the render i use play with curve for contrast :mrgreen:

but my render aren't very very realistic...you use same thickness as http://en.wikipedia.org/wiki/Merlin :mrgreen: :mrgreen: :mrgreen:
You need LWF and Power Shader for Sun and maybe Area Lights from windows (if You used them)
This very much help You, but Yoyu must wait for update.....
This shader make softly light around obiect with good contrast without big bloom on reflections surfaces.
geo_n
Posts: 363
Joined: Tue May 20, 2008 3:01 pm
Location: jpn

Re: scene for simply test

Post by geo_n »

carpet looks good. Is that new instancing from beta? is it easy to make carpet object and materials?
User avatar
nico
Posts: 602
Joined: Thu Feb 08, 2007 1:21 am
Contact:

Re: scene for simply test

Post by nico »

geo_n wrote:carpet looks good. Is that new instancing from beta? is it easy to make carpet object and materials?
the carpet is a polygonal without istance.. white color and 80% diffuse
User avatar
Janusz Biela
Posts: 3265
Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
Contact:

Re: scene for simply test

Post by Janusz Biela »

nico wrote:
geo_n wrote:carpet looks good. Is that new instancing from beta? is it easy to make carpet object and materials?
the carpet is a polygonal without istance.. white color and 80% diffuse
You used on carpet QMC shader?
User avatar
nico
Posts: 602
Joined: Thu Feb 08, 2007 1:21 am
Contact:

Re: scene for simply test

Post by nico »

Johny_quick wrote:
nico wrote:
geo_n wrote:carpet looks good. Is that new instancing from beta? is it easy to make carpet object and materials?
the carpet is a polygonal without istance.. white color and 80% diffuse
You used on carpet QMC shader?
this is the parameter :wink:
Attachments
tappeto.jpg
User avatar
Janusz Biela
Posts: 3265
Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
Contact:

Re: scene for simply test

Post by Janusz Biela »

OK
But last time I saw grey dots with this setup in my renders.....only helps me High setup QMC 50/200 minimum...I don`t know. But of coarse this is still much faster then normal Photon Map render (around 3-4 times)
Maybe this is problem from low interpolation QMC (very noise render with low setup)
I use maximum 60% diffuse for all obiect without reflections.....
User avatar
larry_g1s
Posts: 319
Joined: Tue Jan 22, 2008 6:48 am
Location: California
Contact:

Re: scene for simply test

Post by larry_g1s »

Nice work nico.
Larry V

Romans 1:16
For I am not ashamed of the gospel of Christ, for it is
the power of God to salvation for everyone who believes.
Locked