Understanding Kray Indirect Rays Shader

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sat
Posts: 69
Joined: Wed Jan 02, 2008 3:19 pm
Location: Germany

Understanding Kray Indirect Rays Shader

Post by sat »

Hello,

is it correct that this shader is not only used in conjunction with self illuminating polygons but on surfaces that get hit by photons as well? So when I want to reduce the color bleeding on a surface, do I have to assign it to the lightsource (illuminating poly) that emits the light or to the surface that receives the light. Sorry if this has been asked before but I am a little bit confused about its correct usage. Thanks.
jure
Posts: 2142
Joined: Thu Jun 02, 2005 6:53 pm

Re: Understanding Kray Indirect Rays Shader

Post by jure »

You assign it to the surface that receives the light.
- Jure
sat
Posts: 69
Joined: Wed Jan 02, 2008 3:19 pm
Location: Germany

Re: Understanding Kray Indirect Rays Shader

Post by sat »

Again, many thanks. :wink:
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