Learning Kray still

Please post finished works here.
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vpii
Posts: 164
Joined: Wed Jan 17, 2007 5:45 pm
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Learning Kray still

Post by vpii »

I am still learning Kray, attached is an old scene that I am testing on.
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kraytst.jpg
darickster
Posts: 64
Joined: Wed Nov 28, 2007 10:39 pm
Location: NL

Re: Learning Kray still

Post by darickster »

Looks appealing, too small resolution to really nitpick about. A crit would be the lacking floor, the absense of small detail that is, carpet needs depth and a plant curtains would be nice too. The wood texture on the chairs is better set to world coordinates if its not UV Mapped, its too much of an exact copy now. Further, missing reflective shiny stuff to make it stand out. Oh here i go nitpicking anyways ;)

But in general i quite like it :P

Maybe some additional close-up angles?

cheers

ric
vpii
Posts: 164
Joined: Wed Jan 17, 2007 5:45 pm
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Re: Learning Kray still

Post by vpii »

Thanks, I need all the help I can get. Kray so far has not come easy for me.
jure
Posts: 2142
Joined: Thu Jun 02, 2005 6:53 pm

Re: Learning Kray still

Post by jure »

Very nice render! The only thing that bothers me is the carpet that looks realy low res.

Nice surfacing otherwise!
- Jure
vpii
Posts: 164
Joined: Wed Jan 17, 2007 5:45 pm
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Re: Learning Kray still

Post by vpii »

Thanks Jure for your encouragement. I purchased the Kray content/Tut. Are you part of that? Anyway it helped me move in the right direction looking at how you set up your interiors in Kray. I have a long way to go yet but I feel finally starting to slowly get it.
Pheidian
Posts: 186
Joined: Sun Dec 30, 2007 9:40 am

Re: Learning Kray still

Post by Pheidian »

It is actually a production of me and Johny Quick. :)

The render looks good btw, but I'm not seeing any contact shadows in the chairs hitting the ground, maybe they are too much inside the floor? Also the low resolution carpet makes it hard to see that...

Wood texture is a bit low res too on the shelves, but other than that it's quite nicely lit up already, just polish up the texturework and it's there.
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