Artificial lighting setup - i.e. no real direct sun light
Artificial lighting setup - i.e. no real direct sun light
I've done a couple of scenes with Kray that I'm starting to be pleased with. And I think the new light portals are going to be fun when I eventually get to try them.
I'm looking to redo an conference scene I had before Kray. So my question is, how would one go about setting up a scene that is primarily lit using artificial lighting? Much like an office that doesn't get direct sun light. What types of lights would you use (spot, etc.), or would you still use luminous poly's? Thanks for any advice.
I'm looking to redo an conference scene I had before Kray. So my question is, how would one go about setting up a scene that is primarily lit using artificial lighting? Much like an office that doesn't get direct sun light. What types of lights would you use (spot, etc.), or would you still use luminous poly's? Thanks for any advice.
Larry V
Romans 1:16
For I am not ashamed of the gospel of Christ, for it is
the power of God to salvation for everyone who believes.
Romans 1:16
For I am not ashamed of the gospel of Christ, for it is
the power of God to salvation for everyone who believes.
What about when you're trying to portray light from an over head lamp (see example)? Would you use a spot light then, like one would usually do setting up the lighting, or is Kray different?
Larry V
Romans 1:16
For I am not ashamed of the gospel of Christ, for it is
the power of God to salvation for everyone who believes.
Romans 1:16
For I am not ashamed of the gospel of Christ, for it is
the power of God to salvation for everyone who believes.
- Janusz Biela
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For small lamps maybe try use spot light.Larry_g1s wrote:What about when you're trying to portray light from an over head lamp (see example)? Would you use a spot light then, like one would usually do setting up the lighting, or is Kray different?
Try this scene (skyportal in window)
- Attachments
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- test.rar
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Thanks Johny, I'll try it out. The scene I'm trying to light will work in certain areas with light portals, but other areas it's too far removed from windows. I appreciate you sharing the scene.
Larry V
Romans 1:16
For I am not ashamed of the gospel of Christ, for it is
the power of God to salvation for everyone who believes.
Romans 1:16
For I am not ashamed of the gospel of Christ, for it is
the power of God to salvation for everyone who believes.
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
After reading the Wiki, I found some answer but I still need help.
I did a copy of your "setup", the only difference is I have a gamma value of 1.
I did a skypportal
As you can see, my picture is dark - very dark.
How can I setup my scene to get a light like this picture (do I have to fake light ? )
note: when I use gamma (high value) , I loose all the diffuse.
http://www.kraytracing.com/image.php?di ... _roomB.jpg
http://www.kraytracing.com/image.php?di ... 700226.jpg
Do I have to fake the light ( not real light) ?
If you can help me.
Thank you.
my picture:
I did a copy of your "setup", the only difference is I have a gamma value of 1.
I did a skypportal
As you can see, my picture is dark - very dark.
How can I setup my scene to get a light like this picture (do I have to fake light ? )
note: when I use gamma (high value) , I loose all the diffuse.
http://www.kraytracing.com/image.php?di ... _roomB.jpg
http://www.kraytracing.com/image.php?di ... 700226.jpg
Do I have to fake the light ( not real light) ?
If you can help me.
Thank you.
my picture:
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
I no see light from skyportals....
Maybe You make wrong setup (no fill light) just sun light.....
Please check skyportals in windows:
1/ All skyportals panel in hole windows must have direction for OUTSIDE room.
2/ must have : first shader kraysurface opt. invisible, second shader LIGHTPORTAL for Gi.
Maybe lumi sphere have few luminescence?
Maybe You make wrong setup (no fill light) just sun light.....
Please check skyportals in windows:
1/ All skyportals panel in hole windows must have direction for OUTSIDE room.
2/ must have : first shader kraysurface opt. invisible, second shader LIGHTPORTAL for Gi.
Maybe lumi sphere have few luminescence?
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Check again this scene: http://www.kraytracing.com/forum/download.php?id=1848mk wrote:Can I send you my scene to "debug" it ?
I don't see what's wrong.
I got more light , by using higher value for the sphere around my scene (selfillum from 300% to 1000%)
I got more light in the room, but I see no effect from the skyportal.
what use skyportals and lumi sphere.
I am starting to get better lightning.
I use a stronger illu for environnement sphere.
I don't use "cache irradiance" now, that give me better "pure white" surface.
I think I need to change the surface of the floor (black is not the best choise to reflect the GI inside the room.)
Cache irradiance make the render a bit "dirty" due to the blur process.
thanks for your help
I use a stronger illu for environnement sphere.
I don't use "cache irradiance" now, that give me better "pure white" surface.
I think I need to change the surface of the floor (black is not the best choise to reflect the GI inside the room.)
Cache irradiance make the render a bit "dirty" due to the blur process.
thanks for your help
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
very interesting ( Exponential 2.0 + multiplier 2.0) are very good for dark scene.
here is what I got only by changing those 2 parameters
-----------
about bounce light : are you talking about "recurse 10;" command ?
sorry, I dont understand "sunsky turbity 6-7". What do you want me to do ?
thanks again
here is what I got only by changing those 2 parameters
-----------
about bounce light : are you talking about "recurse 10;" command ?
sorry, I dont understand "sunsky turbity 6-7". What do you want me to do ?
thanks again