Hey guys, thanks for the replies. I really appreciate it. I really want to learn Kray, and by some of your comments, there seems to be much that can be learned.
I've posted a new image with a drastic render time cut. I was trying some of the suggestions mentioned, but took it to another machine I have (also a Quad Core) and it rendered it much faster. It must have been because the previous machine I rendered on was still being used by me for other applications. I didn't think it would effect render time that much, but apparently so. I can tell the AA is much cleaner. I think there are still some things that I can learn to cut render time more. I will try with the limitdr -1, this was done with the limitdr 1, I didn't notice you mention the "-1" till after I rendered it.
I've also attached a higher res. limited region of the French doors, but with out the glass there. And as you can see the frame renders just fine.
Silverlw wrote:I noticed you use luminosity modell=automatic and your windows are maybe luminous? if so you need to divide the luminous surfaces into parts and lower your values for Luminosity treshold since 500 is very high. It's better to get some grain (and grain will be lower if you divide them into parts) and get rid of the rest of grain with Antialiasing. The fastest and best would be to add Krayindirectrays=limitdr100% to your luminous windows and force luminosity model to indirect, then it would be way faster. The same goes for blurred reflections. Isn't min100/max100 and blurring accuracy=0 enough?
I apologize Silverlw, but about half way through, you lost me...
If by my windows being luminous you mean they have a Luminosity value higher then ?%, then no, they don't have any luminosity in there texture properties.