Does Kray going to support Color Vertex Maps?
It is very usefull for rendering big amount of instanced trees.
We're using following workflow:
Bake ambient GI to vertex color map (trees have plenty of vertexes to make it look good enough). Now tree requires sunlight only, a rest of lights/GI can be excluded from calculation. It works well with HD Instance in LW.
So i suppose if you put KraySurfaceOptions shader to tree surfaces and set Diffuse model to stright Raytrace you will get fast and good looking instanced trees.
VertsVertex maps support
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