I suppose there is no shared GI file in this case? So no speed gain... or is there?
Any info would be great... lil tutorial ?

Thanks!
When you have animation scene, not still frame, Kray invisibly goes through entire animation gathering information where camera will fly in 10,100,1000th frame (similar to dynamics Calculate button). User doesn't see it, because Kray does not call refreshing interface function, but it knows about it! So, shared GI generated on one machine is ready and available for many rendering machines that will just read it (shared GI Load mode), and they can render in random frame order (like it happens usually with BNR and Erwin's 60 machines - some are faster, some slower, and after a while everything is mixed).Jahun wrote:Hmm interesting, but was that with a premade and shared GI file, or can that be made/updated on the fly in a single pass?
Actually, the user can see the cursor go very fast through the frames of the time bar in LW. This is only necesary for Lightmap mode of kray, in Photonmap mode in a static scene the irradiance cache is made for the complete scene, also in areas where the camera never will come. This is a good thing but can be dangerous because it eats many photons away from the areas that the camera in this shot will see. For a smaller scene I use Photonmap (f.e. the gallery animation of the "fryrender" room"TrueArt Support wrote:User doesn't see it, because Kray does not call refreshing interface function, but it knows about it! Conclusion- render static 1st frame on the fastest machine in shared GI mode Save. Then change mode to Load, save scene and put it in renderfarm. Everything will be all right..