Odd normal smoothing error?

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Jahun
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Joined: Thu Nov 15, 2007 7:55 pm

Odd normal smoothing error?

Post by Jahun »

Hmm.. just made a simple setup to test a few things.. but it goes wrong right away.. :|

So I got this scene and the main light is a bit behind and to the right of the camera. When I have all materials to say 80% diffuse and all the rest off, I get this:

Image

As if the normals are exactly the wrong way around or so :|
When I tick "double sided" in material editor I get:

Image

If I tick "smoothing" too, I get this result: (which is more or less similar when double sided is turned off btw)

Image

Which actually makes sense.. is this a known bug? I couldn't really find it somewhere. I am using 1.7 OB 5, have viewport on shaded solid or similar and tried a bunch of other stuff..

I can live with putting all materials on smoothing... but am wondering if it is a problem with my scene or a known issue..
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florian
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Post by florian »

Never had any error like this one. Which LW Version are you using? Can you upload the scene for us to test?

Cheers, Florian
Jahun
Posts: 40
Joined: Thu Nov 15, 2007 7:55 pm

Post by Jahun »

Ah sure, and the version is 9.2

Can't really figure out what's going wrong...
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florian
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Post by florian »

Sorry but I cant reproduce the error here (with LW 9.3). My renderings all look correct. I noticed that you have the maxwell plugin in that scene. Maybe this is causing the error? I dont have maxwell so I cant test this.

Cheers, Florian
Jahun
Posts: 40
Joined: Thu Nov 15, 2007 7:55 pm

Post by Jahun »

Hmm thanks for trying... I haven't figured it out yet.. made a new scene, uninstalled Maxwell and tried some other stuff.

I'll live with it for now then untill I get some more time to put into this..
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