No problem, here are some basic stuff for you:
Tailer Command line:
recurse 10;prerender 1,4,0.1;gradients_neighbour 0.1
first: recurse 10 is 10 bounces, (same as recursion limit in render globals in LW, this will overwrite that settings).
Prerender with this setting, will run 4 different passes for GI solution, refining the places there will need to be more samples (multisampling).
Gradients_neighbour command is used for "blurring" the neighbour cells of photonmap... I'm not sure If I get the explanations right, but this is what I understand of these
For Quick preview, lower the passes from 4 to 1 (crappy GI, but fast), example:
recurse 10;prerender 1,1,0.1;gradients_neighbour 0.1
You can try different, 1, 2 ,3 for this multipassing to see which suites you (maybe don't need 4 pass).
Photons tab:
don't use auto solution, put 500mm there for GI resolution. But you have to have the scene in 1:1 for real world scale (1 meter in LW is 1 meter in real world object size)
Increase photons, like 1 000 000 maybe. You can try different photon numbers to see limited region render from critical places (dark places). This is for quick preview.
FG tab:
Change to custom (so you can tweak all settings).
FG treshold to 0.0
prerender to 100%
FG min/max: try different setups, like 200 / 600 might be enough for multipassing the scene FG... (prerender tailer command) other good stuff to try is 400 / 800, 800 / 2500.
Spatial tolerance can you 0.1 or smaller (for small object detail shadows)
Angle tolerance 30
Distance min 30, max 500... I'm not quite sure what these are about, but playing around with this works well... and tweak and see
BD and blur to 0.
ALWAYS use indirect mode for luminosity model in Quality tab! And luminosity polygons...
Also memory management (make this custom so you can access all setups) Octree depth should be around 200 or 300 if you have more than 2GB memory. This is just memory handling for kray.
Hope some of these settings help you get better render and faster times
