KRay 2.0 LScript UI Re-Layout Test

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matt gorner
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Re: KRay 2.0 LScript UI Re-Layout Test

Post by matt gorner »

Update: made the spacing gaps smaller, arranged some gadgets inline to each other as oppose on top, results in smaller windows for all.

The Physical Sky one could be made to fit the smaller banner, but would mean some of the gadgets won't display their entries fully, this is bad, so I've left it as is for now. The other option is to have a unique smaller banner just for that window, or make the other smaller banners a little wider, that's if keeping the banners on the 'secondary' panels the same is deemed advantageous visually.

Feel free to rip into it ;)

Matt
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larry_g1s
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Re: KRay 2.0 LScript UI Re-Layout Test

Post by larry_g1s »

I'm liking it. Let's go Jure & G.!
Larry V

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For I am not ashamed of the gospel of Christ, for it is
the power of God to salvation for everyone who believes.
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matt gorner
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Re: KRay 2.0 LScript UI Re-Layout Test

Post by matt gorner »

Another update! Trying out a smaller banner, now even more compact.
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joreldraw
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Re: KRay 2.0 LScript UI Re-Layout Test

Post by joreldraw »

Much better ;) nice job
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archijam
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Re: KRay 2.0 LScript UI Re-Layout Test

Post by archijam »

Matt Gorner wrote:Another update! Trying out a smaller banner, now even more compact.
Nice!

You have my full votes now Mat ;) ..
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matt gorner
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Re: KRay 2.0 LScript UI Re-Layout Test

Post by matt gorner »

Latest update:

Changed logo to original on all the banners, but added a very subtle metallic look to go with the carbon fibre background.

Updated Physical Sky script using Jure's latest version of the script. The geographical locations popup menu is still not hooked up, I need to understand the format for geo locations Kray uses, as the script denotes Longitude E / Latitude N, whereas the list of Countries I have formatted and ready have a mix of N E S and W locations.

Layout tweak done to the Buffers script as per Jure's suggestions
Also added 'Select All' 'Clear All' and 'Invert' buttons for the checkboxes, so users can quickly check all buffers / clear all or select the one or two they don't need, and press invert. It deliberately doesn't affect the RGB buffer as most users will pretty much always have this selected.

I was thinking of doing something similar to the Override script and have a 'Enable' checkbox, but looking at the code for that it seemed more involved as it was writing to the Kray script file, and I'd rather not mess about with that! :)

Modified the Undersample location on the Sampling tab on the main Kray UI as per Jure's suggestions, however, because of how the gadgets are changed when this is set from 'None' to 2,4,8 etc. it made sense to have the gadgets that are changed by this function appear inline and underneath. It just seems more logical than having gadgets disappear _above_ the popup menu. The gadgets may not be in the original order as the original script, so unless there is a real reason for this, I think this change makes sense, but I will take advice on this.

Override script UI updated as per Jure's suggestions - overrides on the left, disables on the right.

Created UI for Kray Tonemap Blend script in the same style as the other scripts.
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larry_g1s
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Re: KRay 2.0 LScript UI Re-Layout Test

Post by larry_g1s »

i personally like it without the double "K" for the logo.
Larry V

Romans 1:16
For I am not ashamed of the gospel of Christ, for it is
the power of God to salvation for everyone who believes.
joreldraw
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Re: KRay 2.0 LScript UI Re-Layout Test

Post by joreldraw »

i too without the doble K, previous banner better. if not this sound "K kray kkkroooakk" ;)
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bigstick
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Re: KRay 2.0 LScript UI Re-Layout Test

Post by bigstick »

Nice work Matt - big improvement IMHO :)

We can all clearly see that you can make stuff look a lot better, but surely you have to admit, the latest iterations are much nicer!

I really like the latest versions. I don't think I can find a single criticism.

I'm sorry if you think I'm not giving you enough credit, I do like the aesthetics (and your manual cover proposal, and the work on your website), it's the functional elements associated with those I'm not quite so keen on. I'm an architect - I can't get away from "form follows function" ;) and as far as 'design' is concerned, IMHO it is absolutely impossible to separate form and function. If there is no application or function as such, it's just 'Art'.

The reason for me commenting as I did, was that I thought you could easily embrace your objectives, and tweak the UI in a positive and genuinely useful way. I think you have done this very effectively. Now we have something which could be implemented, with the blessing of many users, as opposed to an interesting and pretty exercise.

Definitely a demonstration of Nietszche's most famous quote!
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khan973_forum
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Re: KRay 2.0 LScript UI Re-Layout Test

Post by khan973_forum »

Once you have G's blessing, we all get a Fresh Kray! :)
And yes, definitely ,ot the 2 K. Here in france KK (pronounced caca) means "poop" and it's not gonna give a briliant image...
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matt gorner
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Re: KRay 2.0 LScript UI Re-Layout Test

Post by matt gorner »

Experimental feature, although it works pretty well so far. Thanks to Jure for helping out with the conversion code!
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dballesg_forum
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Re: KRay 2.0 LScript UI Re-Layout Test

Post by dballesg_forum »

Hi Matt,

I am always a fan of your designs! :)

An easy question, it is the Kray Physical Sky an LScript, or a C plugin?

David
Last edited by dballesg_forum on Sun Aug 16, 2009 10:42 pm, edited 1 time in total.
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Janusz Biela
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Re: KRay 2.0 LScript UI Re-Layout Test

Post by Janusz Biela »

You a master!
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matt gorner
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Re: KRay 2.0 LScript UI Re-Layout Test

Post by matt gorner »

dballesg wrote:Hi Natt,

I am always a fan of your designs! :)

An easy question, it is the Kray Physical Sky an LScript, or a C plugin?

David
LScript!
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khan973_forum
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Re: KRay 2.0 LScript UI Re-Layout Test

Post by khan973_forum »

Ooooh really nice, I always thought something more visual would be handy!
It would be nice to have the Day / Night wave so we can see according to the time where it is dark :)
Can we point-click on the map to get the location?
Good job as usual!!!
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