This is my first post on this forum, and my first work with kray too.
The main character is an export from Daz; I've modelled the trousers and the shirt.
The shirt and hair are F9-rendered and added in PS afterward, you' ll see below why
1. Concerning the overall aspect of the image : I have applied most of the advices that I could gather in previous threads, except 2 things : the fallof distance of the main area light is quite large (10m) and the QLWF has been adapted to a Mac wotkflow ( 1,8 gamma) Gamma is different in QLWF and in Kray.
In the end, I think that my render is just not bad, with big problems of noise on the background furniture, a dirty ceiling, and awful lights emitted by the lamps. (I must say that interior lamps are in my opinion the weakest link even for the best of you).
The floor is from a shader by Denis Pontonier, and could be better with more traditional texturing.
Some materials have specular, despite your advices.
2 Now with the bugs : UV seem to be a problem with Kray. I can' t render the transparent channel for the hair (and believe me I tried), but since this Uv coordinates have been generated by Daz Studio...Maybe that's the problem.
The UV coordinates for the shirt are custom made, the mesh is clean, and boom, no bump.
As you see the other surfaces have no problem with or without UV.
So, if you could help me, it would be highly apreciated.



