Here's a project i recently started, just finished to lit the scene. I've managed to make almost all the models (with my friend David) (beside the gallardo... hahahaha), so now it's just putting them all in to right places. This picture doesn't have any background yet, i'm planing to plant some trees there and another set of buildings. I know that the buildings colours sucks, but that's how they all look like over there... This is pure render. Comments and critics are most welcome. Thanx.
Nice work so far. I like the light, it bounces nicely. I take it you'll do a little post later to push the contrasts and do a little color correction.
About that grass that's growin out of bounds a little bit... To overcome this problem I delete points inward of the edge and then just make point clones in a straight line close apart. That seems to do the trick. You can also displace points (or ground) up/down so that it looks like grass is shorter in some places...
thanx Jure, i might have do the jitter on points for grass. I used only 4 bounces, maby if i do something like 20 - 30 bounces it will have more color and contrast so there will be less work on the photoshop. But the rendering times are bit to high. Still there's not enough things around to reflect and colour the photons. I think i'll make some changes today thanx!
theshape wrote:thanx Jure, i might have do the jitter on points for grass. I used only 4 bounces, maby if i do something like 20 - 30 bounces it will have more color and contrast so there will be less work on the photoshop. But the rendering times are bit to high. Still there's not enough things around to reflect and colour the photons. I think i'll make some changes today thanx!
You can use 1000 bounce
Colour mixing is depense from diffuse setup.
If You have diffuse 50% You can use 1000 bounce or 20: it is silimar effect - becouse lower diffuse fast kill photons.
I prefer minimum 20 bounce becouse after that I have good colours. Of coarse with maximum diffuse for white colors 80%, for gery maximum 50% for dark 30%.
Surfaces with texture have same setup in Diffuse (I copy texture to diffuse too).