Here's my render of an Audi S5. The rendering time on this was over 2h, so that's pretty quick for this resolution. (Thanx for advices Johny, wouldn't have done it without You man !!!!! ) I realy did simplify the surfaces, but i did use some nodes on front light lenses, and the laquer is made with two reflection layers, pluged to nodes mixer. Hope You'll like it
Wow man! I think you really nailed it this time!
How did you do the rainbow in the headlight? Is that post? What about the body surface? Is it the new carpaint shader?
jure wrote:Wow man! I think you really nailed it this time!
How did you do the rainbow in the headlight? Is that post? What about the body surface? Is it the new carpaint shader?
Thanx guys ! All the surfaces are quite simple with gradiented reflection and gradiented diffuse. As for the paint material - no i didn't use the new carpaint material - it's rendering offuly long and i just droped it... I'm pretty shure that i can achive same efect without it. This car paint is made out of two reflection nodes mixed in a mixer, but one is very blurry, and the other is clean, so You get this "overbright - metalic like" blured areas, and still sustain a normal, decent paint reflection. Lenses... Yeah this one is just a reflection node with Dispersion set to realy high value - 700%
Johny and Pheidian - Thanx for help, You guys rock !!