House Exterior

Please post finished works here.
RogerNyheim
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House Exterior

Post by RogerNyheim »

It's been a while since I've uploaded anything on any forum so I thought this would be the right place to start...
rendered with the latest Kray and it's one of 44 houses that we are working on now...

-r
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red house
red house
the same red house in a different angle..
the same red house in a different angle..
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Janusz Biela
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Re: House Exterior

Post by Janusz Biela »

Very nice renders!
Of coarse with Power Shader and LWF in new Kray You will recive better light and colours.
Vegetables are plastic...but I know this is very hard to simulate....
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ingo
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Re: House Exterior

Post by ingo »

Looks very nice, i would only tone down the reflections in the windows. Only 43 houses left.....
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artzgodka
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Re: House Exterior

Post by artzgodka »

it looks well
there now somewhat artificial and too flat scene light
the lack of deep shadows which they are really and the depths are useful the scene
jure
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Re: House Exterior

Post by jure »

Beautiful renders! Maybe the sky doesn't fit just 100% but all in all the renders are lovely!


P.S. Johny you've got competition... ;)
- Jure
RogerNyheim
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Re: House Exterior

Post by RogerNyheim »

Johny_quick wrote:Very nice renders!
Of coarse with Power Shader and LWF in new Kray You will recive better light and colours.
Vegetables are plastic...but I know this is very hard to simulate....
I'm a bit new on this Kraytracer stuff, but I feel that I have some control on it now... this is the first house I'm rendering
so it would probably change quality and re-render the first one's when I get the right settings...

the trees should be re-rendered to match those i render in fryrender, where I use SSS to get the right colors on the leaves
when it comes to grass I really want that new KRAY to instance more complex geometry..
RogerNyheim
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Re: House Exterior

Post by RogerNyheim »

artzgodka wrote:it looks well
there now somewhat artificial and too flat scene light
the lack of deep shadows which they are really and the depths are useful the scene
that is one of my problems rendering in kray, but there are ways to do it more conrasted...
but this is my first one of 44 so I hope I find a way to do it better...
RogerNyheim
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Re: House Exterior

Post by RogerNyheim »

jure wrote:Beautiful renders! Maybe the sky doesn't fit just 100% but all in all the renders are lovely!


P.S. Johny you've got competition... ;)
hehe

maybe I keep the skies, I don't know... Maybe i change them...

but thanks
RogerNyheim
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Re: House Exterior

Post by RogerNyheim »

ingo wrote:Looks very nice, i would only tone down the reflections in the windows. Only 43 houses left.....
I'm going to put in some drapes and blinds to break the reflections a bit... see if that helps...

thanks
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ingo
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Re: House Exterior

Post by ingo »

Hmm, it looks like you have no gradient in the reflection channel since the reflection is strong overall. I usually have a gradient on incidence angle with 70 % at 0, 35 % at 30 and down to 15 % at 90 deg, and the opposite for the transparency. With more transparency you get more depth even though there is nothing in the building. Later you can add blinds or curtains or open some of the windows.

And for getting more contrast you can render to hdr and use something like Photomatix to enhance the contrast and lighting.
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Janusz Biela
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Re: House Exterior

Post by Janusz Biela »

RogerNyheim wrote: the trees should be re-rendered to match those i render in fryrender, where I use SSS to get the right colors on the leaves
when it comes to grass I really want that new KRAY to instance more complex geometry..
I thing realy way for good leafs on tre is:
1/reflection ~10%, blurr 5%, translucency 10%, diffuse 70% + QMC shader

I received very natural leafs form this setup, but I used small power from Kray (0.5 max) in photon tab. Kray have too many radiation in exteriors, why we receive bad contrast.
Exteriors need deep shadows (but no raytracing) .
Becouse 10 bounce light are miniumum in Kray, reducing strong radiation we can from Multiplier in Photonmap (0.1 is not much low....)
I thing this is good way.
RogerNyheim
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Re: House Exterior

Post by RogerNyheim »

ingo wrote:Hmm, it looks like you have no gradient in the reflection channel since the reflection is strong overall. I usually have a gradient on incidence angle with 70 % at 0, 35 % at 30 and down to 15 % at 90 deg, and the opposite for the transparency. With more transparency you get more depth even though there is nothing in the building. Later you can add blinds or curtains or open some of the windows.

And for getting more contrast you can render to hdr and use something like Photomatix to enhance the contrast and lighting.
I usually use gradients my self for fresnell-effect... My customer wants reflections on the windows, he even wanted the windows blue, but I had to stop them from that... :-)
but I'll try to tweak them a bit, and make som bumps to break the reflections...

but thanks for the advice...

-r
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ingo
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Re: House Exterior

Post by ingo »

.........the windows blue, but I had to stop them from that.......

Oh yes, especially in the basement windows, i know the problem :mrgreen: I now use a strong hdr image as a spherical reflection map and make reflection "raytrace and spherical map" so i get a nice intense advertising-blue where nothing of the surrounding reflects.
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Haven1000
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Re: House Exterior

Post by Haven1000 »

RogerNyheim wrote: when it comes to grass I really want that new KRAY to instance more complex geometry..
I'd checkout your kray downloads area then :wink:
"Place your vote now for the Kraydar pixel filter"
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nico
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Re: House Exterior

Post by nico »

hi roger good lighting...only one light and sun or other parameter?
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